Dungeon Crawl Stone Soup version 0.20-a0-738-gb057e68 (webtiles) character file. 9 Alarkh the Skirmisher (level 2, 23/24 HPs) Began as a Demonspawn Monk on Feb 23, 2017. Got out of the dungeon alive. The game lasted 00:00:25 (200 turns). Alarkh the Skirmisher (Demonspawn Monk) Turns: 200, Time: 00:00:26 Health: 23/24 AC: 2 Str: 11 XL: 2 Next: 6% Magic: 2/2 EV: 13 Int: 11 God: Gold: 27 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) Potions d - a potion of degeneration {unknown} e - a potion of haste {unknown} Comestibles c - a bread ration f - 2 chunks of flesh Skills: + Level 3.1 Fighting * Level 2.9 Long Blades + Level 2.9 Dodging - Level 1.7 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A goblin comes into view. It is wielding a club. You can't go up here! (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ≈≈ ##.####### ≈g #....#...## # #.###..# .## #.# ##.# ..# #######.# #.##..# ........# ##..#.# ####.#### #..#.# ..##.# ##...## #.##.# ##.@.# #.##.# ##....# #.##.#### ###..#..## ........# #....##..# ..##.#### #...####.# .###.# #...# #..# .# #.# ##.## ##.# .# #.# ###.####..# .# #.# #....##..## There were no monsters in sight! Vanquished Creatures 2 bats (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 135 | D:1 | Gained mutation: A weak demonic guardian rushes to your aid. [demonic ancestry] 135 | D:1 | Reached XP level 2. HP: 22/24 MP: 2/2 200 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_round_c, minmay_misc_feat_ornament, kennysheep_boxes Action || total -------------------------++------- Melee: Falchion || 17 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 10 Rpst.: Falchion || 6