Dungeon Crawl Stone Soup version 0.20-a0-738-gb057e68 (webtiles) character file. 10 Alarkh the Slasher (level 2, 12/24 HPs) Began as a Demonspawn Monk on Feb 23, 2017. Got out of the dungeon alive. The game lasted 00:00:24 (369 turns). Alarkh the Slasher (Demonspawn Monk) Turns: 369, Time: 00:00:25 Health: 12/24 AC: 2 Str: 11 XL: 2 Next: 10% Magic: 2/2 EV: 13 Int: 11 God: Gold: 8 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: antennae 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} Potions e - a potion of cancellation {unknown} Comestibles c - a bread ration f - 2 chunks of flesh g - a royal jelly h - a meat ration Skills: + Level 3.0 Fighting * Level 3.1 Long Blades + Level 2.8 Dodging - Level 1.7 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The frilled lizard hisses angrily. You miss the frilled lizard. The frilled lizard bites you. You hit the frilled lizard. You kill the frilled lizard! You see here a frilled lizard corpse. (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) There is an open door here. There is a fountain of clear blue water here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.......# #.#####.## #. #..# #..#####.### ## #....##...##...# #.........# ##..#'#..## ####⌠#### +⌠@⌠+ ##⌠## #+# There were no monsters in sight! Vanquished Creatures A bat (D:1) A giant cockroach (D:1) 4 jackals (D:1) 2 frilled lizards (D:1) A kobold (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 323 | D:1 | Gained mutation: You have a pair of small antennae on your head. [demonic ancestry] 323 | D:1 | Reached XP level 2. HP: 18/24 MP: 2/2 369 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: grunt_arrival_crossed_arrows Skill XL: | 1 | ---------------+----+----- Long Blades | 3 | 3.1 Fighting | | 3.0 Dodging | | 2.8 Stealth | | 1.7 Action || total -------------------------++------- Melee: Falchion || 30 Stab: Sleeping || 1 Armor: Robe || 6 Dodge: Dodged || 34 Rpst.: Falchion || 14