Dungeon Crawl Stone Soup version 0.20-a0-622-g01f5896 (webtiles) character file. 0 Alarkh the Grave Robber (level 1, 13/13 HPs) Began as a Mummy Necromancer on Feb 8, 2017. Safely got out of the dungeon. The game lasted 00:00:49 (11 turns). Alarkh the Grave Robber (Mummy Necromancer) Turns: 11, Time: 00:00:50 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 8% Magic: 1/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Skills: + Level 1.6 Dodging + Level 1.5 Stealth + Level 2.6 Spellcasting + Level 4.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Aim: a bat (chance to defeat MR: 83%) The bat barely resists. The bat closely misses you. x2 Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (chance to defeat MR: 83%) The bat writhes in agony! The bat closely misses you. The bat barely misses you. The bat closely misses you. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded, chance to defeat MR: 83%) The bat writhes in agony! You kill the bat! There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # ##. #.. # #... .## ###...####...##. ........(†....). ....##'######## . ##♣.♣## #..@..# ##≈≈≈## #PPP# ##### There were no monsters in sight! Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 0 | D:1 | Upgraded the game from 0.20-a0-613-g92415a4 to 0.20-a0-622-g01f5896 11 | D:$ | Safely got out of the dungeon. Vault maps used: D:1: tarquinn_simple_flora_water_e, minmay_pentomino_q2 Action || total -------------------------++------- Cast: Pain || 3 Dodge: Dodged || 5