Dungeon Crawl Stone Soup version 0.20-a0-556-g892c87b (webtiles) character file. 4 Alarkh the Conjurer (level 1, -1/13 HPs) Began as a Mummy Conjurer on Feb 4, 2017. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (64 turns). Alarkh the Conjurer (Mummy Conjurer) Turns: 64, Time: 00:00:25 Health: -1/13 AC: 2 Str: 11 XL: 1 Next: 50% Magic: 0/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 2.9 Spellcasting + Level 3.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 6% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal closely misses you. The jackal closely misses you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded) The magic dart hits the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you. You die... . .. ####+# h.. #.8#.####### .... #..........# ..... #...8..8..8###...... #<..h......'...# #...8@.8..8##### #..........# #.8#.####### ###### You could see a jackal. Vanquished Creatures 3 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 64 | D:1 | Slain by a jackal Vault maps used: D:1: elethiomel_arrival_quiet, st_stairs_12, nemelex_diamond_rough_becter Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 8 Armor: Robe || 3 Dodge: Dodged || 18