Dungeon Crawl Stone Soup version 0.20-a0-537-g052e6ba (webtiles) character file. 9 Alarkh the Skirmisher (level 2, 24/24 HPs) Began as a Demonspawn Monk on Jan 28, 2017. Got out of the dungeon alive. The game lasted 00:00:19 (277 turns). Alarkh the Skirmisher (Demonspawn Monk) Turns: 277, Time: 00:00:20 Health: 24/24 AC: 2 Str: 11 XL: 2 Next: 3% Magic: 2/2 EV: 13 Int: 11 God: Gold: 10 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) (no ring) @: no status effects A: rot immunity a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) Scrolls e - a scroll of teleportation {unknown} Comestibles c - a bread ration d - 6 chunks of flesh Skills: + Level 3.1 Fighting + Level 2.9 Axes + Level 2.9 Dodging + Level 1.8 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to rotting. Message History The hobgoblin is moderately wounded. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... You feel immune to rotting. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. You see here a club. A rat comes into view. Found 20 stones. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! (....'.#.# #.#...### .....###.####.#.....###### .....)........#.###......# .....)...........###.###.# ##.......###'###.###'###.# #.......#.....#.'...[.#.# #.......#'#.#######.###.# ###.......#.#.....#.#...# #.....#.#.#..@..#.#.#.# #####.#.###..>..#+#.#.# #.#.#.#.....#.#.#.# #.+.#.'.....#.#.'.# #.#'#.#+#####.#'### #.#.....#.#.....# #.###'###.###'### #.............# ############### There were no monsters in sight! Vanquished Creatures 2 goblins (D:1) 2 hobgoblins (D:1) A kobold (D:1) A ball python (D:1) A bat (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 143 | D:1 | Gained mutation: You are immune to rotting. [demonic ancestry] 143 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 277 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: shiori_arrival_maze Action || total -------------------------++------- Melee: Hand axe || 16 Stab: Sleeping || 2 Armor: Robe || 2 Dodge: Dodged || 12