Dungeon Crawl Stone Soup version 0.19.3-4-gbf9329e (webtiles) character file. 15 Alarkh the Chopper (level 2, 24/24 HPs) Began as a Demonspawn Monk on Jan 28, 2017. Got out of the dungeon alive. The game lasted 00:00:22 (516 turns). Alarkh the Chopper (Demonspawn Monk) Turns: 516, Time: 00:00:23 Health: 24/24 AC: 2 Str: 11 XL: 2 Next: 34% Magic: 2/2 EV: 13 Int: 11 God: Gold: 12 SH: 0 Dex: 15 Spells: 0 memorised, 1 level left rFire . . . SeeInvis + a - +0 hand axe rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) g - ring of see invisible @: no status effects A: powered by pain 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) Jewellery g - a ring of see invisible (left hand) Scrolls d - a scroll of amnesia {unknown} e - a scroll of remove curse {unknown} h - a scroll of magic mapping {unknown} Comestibles c - a bread ration f - 2 chunks of flesh Skills: - Level 3.0 Fighting + Level 3.4 Axes - Level 2.6 Dodging - Level 1.7 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll. You kill the gnoll! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. Things that are here: a flail; a gnoll corpse You butcher the gnoll corpse. f - 4 chunks of flesh (gained 2) You see here a flail. You start resting. Some of the chunks of flesh in your inventory have rotted away. HP restored. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #+ #. ##.## #...# #...# ### ##(..## #.# ####..♣..#### #.# ##.......(..)##### #.# .....♣.@.♣.....'.# #.## #....)......###.####... ####..♣..#####.....)..# ##...## #######..# #...# #..# #######...# #..# #.....##.## #... #.....##.# ##.# #.....##'# ######## #.# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 4 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 304 | D:1 | Gained mutation: You sometimes gain a little power by taking damage. [demonic ancestry] 304 | D:1 | Reached XP level 2. HP: 10/24 MP: 2/2 516 | D:$ | Got out of the dungeon alive. Skill XL: | 1 | ---------------+----+----- Axes | 3 | 3.4 Fighting | | 3.0 Dodging | | 2.6 Stealth | | 1.7 Action || total -------------------------++------- Melee: Hand axe || 33 Armor: Robe || 14 Dodge: Dodged || 40