Dungeon Crawl Stone Soup version 0.19.1-1-g22dce08 (webtiles) character file. 9 Alarkh the Charmwright (level 2, 22/22 HPs) Began as a Demonspawn Skald on Jan 4, 2017. Got out of the dungeon alive. The game lasted 00:00:25 (269 turns). Alarkh the Charmwright (Demonspawn Skald) Turns: 269, Time: 00:00:25 Health: 22/22 AC: 3 Str: 12 XL: 2 Next: 3% Magic: 5/5 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: no status effects A: magic shield a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Potions e - 2 potions of lignification {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration f - 4 chunks of flesh Skills: - Level 2.0 Fighting + Level 2.5 Axes - Level 0.8 Armour - Level 0.8 Dodging - Level 2.0 Spellcasting - Level 2.6 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Message History You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. There is an open door here. Things that are here: a club; a frilled lizard corpse You start resting. Your magical infusion is running out. You start resting. You are no longer magically infusing your attacks. You start resting. Magic restored. You start resting. HP restored. Some of the chunks of flesh in your inventory have rotted away. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ..#............'...# #.#.#####......#.8.# #.#.......#....#...# #.#########....#...# #....# ###.###### ####.# #'##### ####)# #.....# .....# #.(...# ###### #...@.# #.....# #.....# ####### There were no monsters in sight! Vanquished Creatures 2 bats (D:1) 2 goblins (D:1) A hobgoblin (D:1) A kobold (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 128 | D:1 | Gained mutation: When hurt, damage is shared between your health and your magic reserves. [demonic ancestry] 128 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/5 269 | D:$ | Got out of the dungeon alive. Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.5 Fighting | | 2.0 Armour | | 0.8 Dodging | | 0.8 Spellcasting | | 2.0 Charms | | 2.6 Action || total -------------------------++------- Melee: Hand axe || 25 Cast: Infusion || 6 Armor: Leather armour || 13 Dodge: Dodged || 17