Dungeon Crawl Stone Soup version 0.19-a0-1875-g4fea3da (webtiles) character file. 7 Alarkh the Charmwright (level 1, -4/16 HPs) Began as a Mummy Skald on Oct 13, 2016. Slain by a gnoll ... wielding a +0 flail (11 damage) ... on level 1 of the Dungeon. The game lasted 00:00:28 (223 turns). Alarkh the Charmwright (Mummy Skald) Turns: 223, Time: 00:00:29 Health: -4/16 AC: 3 Str: 15 XL: 1 Next: 91% Magic: 0/3 EV: 11 Int: 11 God: Gold: 12 SH: 0 Dex: 11 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . a - +0 spear rCold + . . Gourm . b - +0 leather armour rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: infused (expiring), very slightly contaminated A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of teleportation {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Skills: - Level 2.0 Fighting + Level 1.7 Polearms - Level 0.7 Armour - Level 0.7 Dodging + Level 2.1 Spellcasting + Level 2.6 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 14% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The gnoll misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You barely miss the gnoll. The gnoll is heavily wounded. Your leather armour prevents you from hitting the gnoll. The gnoll is heavily wounded. The gnoll hits you with a flail! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll. The gnoll is heavily wounded. Your magical infusion is running out. The gnoll hits you with a flail. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a flail! Ouch! That really hurt! You die... ....... ..##### .## .# .# .# .###### .##...############## ..#...........†.@g.# ########### !....).###########.# #.g)g...... ........# #.# #.######### .......## #.####.# !.#...## #......# .###.## ######## ## ### You could see a gnoll. Vanquished Creatures A leopard gecko (D:1) 2 bats (D:1) A hobgoblin (D:1) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Mummy Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 223 | D:1 | Slain by a gnoll Vault maps used: D:1: dpeg_arrival_tiny_c, minmay_misc_feat_pillars Action || total -------------------------++------- Melee: Spear || 27 Cast: Infusion || 6 Armor: Leather armour || 3 Dodge: Dodged || 18