Dungeon Crawl Stone Soup version 0.19-a0-1861-g35def1e (webtiles) character file. 11 Alarkh the Charmwright (level 2, 22/22 HPs) Began as a Mummy Skald on Oct 11, 2016. Safely got out of the dungeon. The game lasted 00:00:58 (358 turns). Alarkh the Charmwright (Mummy Skald) Turns: 358, Time: 00:00:59 Health: 22/22 AC: 3 Str: 15 XL: 2 Next: 13% Magic: 5/5 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 11 Spells: 1 memorised, 4 levels left rFire x . . SeeInvis . a - +0 falchion rCold + . . Gourm . b - +0 leather armour rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 leather armour (worn) Jewellery d - a cursed ring of teleportation {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Skills: - Level 2.0 Fighting + Level 2.3 Long Blades - Level 0.7 Armour - Level 0.7 Dodging - Level 2.0 Spellcasting - Level 2.4 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 17% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The bat hits you but does no damage. You slash the bat! You kill the bat! No target in view! HP restored. You see here a runed dagger. A kobold comes into view. It is wielding a dagger. The kobold shouts! You can't go up here! The kobold misses you. You riposte. You hit the kobold. You kill the kobold! No target in view! No target in view! (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) Things that are here: a dagger; a kobold corpse There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##.#### ###.......####...#.#.#.. ##....# ##....................... ......###..#.............##.#.#.. ########............#######.....# ####...######....#### ####### .##.###.##..###### ####.###.# #.##..# ..##.##..# #....# #....#.#.## ###.@# ####.#.##.###....# .###.##.).##..# # ############ There were no monsters in sight! Vanquished Creatures An ooze (D:1) A bat (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Mummy Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 194 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 249 | D:1 | Upgraded the game from 0.19-a0-1855-gb7442ac to 0.19-a0-1861-g35def1e 358 | D:$ | Safely got out of the dungeon. Vault maps used: D:1: dpeg_arrival_signposts, serial_co_window_serial, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_corner_a, co_window_paths_b, co_window_cross_4, co_window_corner_b, co_window_unsneaky_path_d, co_window_of_opportunity_c, co_window_broadway_b, co_window_4corner_a, co_window_sun, glass_columns_b, glass_columns_a Skill XL: | 1 | ---------------+----+----- Long Blades | 2 | 2.3 Fighting | | 2.0 Armour | | 0.7 Dodging | | 0.7 Spellcasting | | 2.0 Charms | | 2.4 Action || total -------------------------++------- Melee: Falchion || 12 Cast: Infusion || 3 Armor: Leather armour || 4 Dodge: Dodged || 11 Rpst.: Falchion || 4