Alarkh Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 6, D:1) a +0 short sword (7, 22, D:1) 22 bolts (12, 22, D:1) 2 stones (12, 27, D:1) a stone (14, 33, D:1) 14 stones (18, 4, D:1) 12 sling bullets (19, 3, D:1) a +0 whip (24, 28, D:1) a +0 club (26, 27, D:1) a +0 dagger (34, 16, D:1) a +0 leather armour (39, 17, D:1) 7 javelins of penetration Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -11, D:2) a +0 club (4, -25, D:2) a +0 club (16, -22, D:2) a +0 ring mail (18, -11, D:2) 27 sling bullets (29, 32, D:2) a +0 hunting sling (30, 16, D:2) 15 bolts (32, 16, D:2) a +0 dagger (35, -23, D:2) a +0 dagger (35, -5, D:2) a +1 trident of venom (36, 3, D:2) a +0 club (50, 8, D:2) a +0 club (52, 20, D:2) a bread ration Level 3 of the Dungeon (0, 0, D:3) a +0 club (7, -16, D:3) 2 fruits (7, 16, D:3) a +0 club a +0 leather armour (7, 17, D:3) a cursed +0 dagger a +0 leather armour (10, 8, D:3) a +0 flail a +0 leather armour (16, -2, D:3) a poisoned needle (19, -1, D:3) a cursed -3 blowgun a +0 short sword 8 poisoned needles (24, -22, D:3) a +0 club (25, 21, D:3) a potion of degeneration (26, 11, D:3) a +0 dagger (29, 22, D:3) a +0 robe (31, -11, D:3) 27 sling bullets (31, -8, D:3) a +0 club (31, -3, D:3) a +0 mace a +0 short sword a +0 leather armour a +0 club a +0 leather armour (31, -2, D:3) a +0 hand axe a +0 leather armour a +0 hand axe (32, -11, D:3) a cursed +0 robe (38, 6, D:3) 11 poisoned needles Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (1, 0, D:4) a +0 spear (11, -20, D:4) a +0 robe (11, -10, D:4) 19 stones (13, -42, D:4) a +0 ring mail (16, -21, D:4) a +0 war axe a +0 leather armour (17, -23, D:4) a +0 club (18, -24, D:4) a +0 leather armour (27, -42, D:4) a +0 club a +0 mace a +0 flail a +0 leather armour a +4 hunting sling of flaming (32, -24, D:4) a +0 mace (33, -28, D:4) a -6 ring of strength (33, -24, D:4) a +4 quarterstaff of chaos (34, -42, D:4) a +0 war axe (44, -38, D:4) a +0 giant spiked club (48, -8, D:4) a cursed +0 giant club (50, -31, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (4, -29, D:5) a bread ration (4, 23, D:5) a +0 glaive (14, 15, D:5) a +0 hunting sling (15, 4, D:5) 18 stones (24, 6, D:5) 23 stones (35, 28, D:5) a +0 scale mail (42, -11, D:5) a +0 chain mail (42, -3, D:5) a +0 mace (46, 8, D:5) 10 poisoned needles (48, 11, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (4, -7, D:6) a +0 whip (5, -12, D:6) a +0 short sword a wand of polymorph (10/24) (6, -12, D:6) a +0 dagger a +0 robe (8, -23, D:6) 20 stones (17, -11, D:6) a potion of blood (21, -26, D:6) 21 stones (23, -4, D:6) a +0 ring mail (24, -24, D:6) 22 stones (31, -16, D:6) 13 poisoned needles (31, -13, D:6) 2 tomahawks (39, -11, D:6) a tomahawk (40, -30, D:6) a bread ration (40, -9, D:6) a tomahawk (42, -5, D:6) a cursed -3 mace a +0 leather armour (48, -26, D:6) a +0 naga barding Level 7 of the Dungeon [Shop] Dexzifer's General Store a wand of lightning (9/15) (182 gold) a wand of acid (6/15) (280 gold) a phial of floods (560 gold) a Grand Grimoire (1545 gold) 23 arrows (64 gold) a +0 hand axe (42 gold) (0, 0, D:7) a +0 quarterstaff (3, 11, D:7) 10 stones (21, 16, D:7) a +0 giant club (26, 14, D:7) a +0 robe (28, 10, D:7) a +0 hunting sling (36, -13, D:7) a +0 whip (37, -13, D:7) a +0 ring mail a +1 vampiric spear (42, 10, D:7) a +2 short sword a +0 robe a cursed +1 dagger a +0 robe a cursed +0 falchion a +0 robe a cursed +0 great sword a +0 robe (43, 1, D:7) a +0 leather armour (45, 12, D:7) a +0 flail a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 cloak (3, 16, D:8) the +1 pair of boots of Hangman {*Slow rF++ MR+ MP+9} It greatly protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may slow you when you take damage. (20, -28, D:8) a +0 great sword (22, -16, D:8) a +0 scale mail (22, 4, D:8) 3 tomahawks a +0 dagger a +0 robe a +0 hand axe a +0 plate armour (23, 3, D:8) a +0 leather armour a +0 flail (24, 10, D:8) a +0 chain mail a +0 flail a +0 dagger a +0 robe (25, 9, D:8) a +0 giant club (25, 17, D:8) a +2 buckler of protection a +0 robe (25, 22, D:8) a +1 dire flail of pain a +0 ring mail (26, 7, D:8) a +0 robe a +0 dagger (28, -26, D:8) 19 stones (28, 5, D:8) a +0 dagger a cursed -2 robe (33, -29, D:8) a +0 quarterstaff (34, 5, D:8) a +0 flail (36, 11, D:8) a +2 robe of the Archmagi (38, 10, D:8) a +0 battleaxe a +0 plate armour (39, 11, D:8) 3 tomahawks a +0 mace (39, 12, D:8) a +0 ring mail a +0 war axe (40, 13, D:8) a tomahawk (41, 15, D:8) a +0 rapier (42, 15, D:8) a tomahawk (46, 14, D:8) 11 sling bullets (47, -5, D:8) a fruit (56, -5, D:8) a +0 flail Level 9 of the Dungeon (0, 0, D:9) a +0 flail (3, -5, D:9) a +0 giant spiked club (10, 25, D:9) a +0 chain mail a +0 long sword (14, 8, D:9) a +0 mace (14, 10, D:9) a +0 robe a +0 dagger (14, 22, D:9) a +0 club (15, 10, D:9) a cursed +0 robe a cursed +0 dagger (15, 11, D:9) a +0 robe a cursed +0 scimitar a +0 robe a cursed +0 long sword (15, 14, D:9) a +0 robe a +0 dagger of freezing (15, 15, D:9) a +0 leather armour a +0 flail a +0 robe a +0 dagger a +0 club a +0 dagger (15, 16, D:9) a +0 leather armour (16, -6, D:9) a +0 falchion (16, 9, D:9) a +0 hunting sling a +0 club a +0 leather armour (19, -2, D:9) a +0 robe (22, -3, D:9) a +0 chain mail a +0 trident (32, -6, D:9) 20 arrows (55, 11, D:9) a cursed +0 giant spiked club (63, 20, D:9) a +0 flail Level 10 of the Dungeon (0, 0, D:10) 10 stones (4, -24, D:10) a +0 leather armour (5, -1, D:10) a +0 long sword a +0 ring mail (5, 1, D:10) a bread ration (13, 0, D:10) a +0 flail (15, -4, D:10) a +0 chain mail a +0 battleaxe (18, -5, D:10) 19 arrows a +0 shortbow (24, -24, D:10) a +0 quarterstaff (26, -31, D:10) a +0 club (27, -32, D:10) a +0 flail (32, 5, D:10) an uncursed ring of protection from magic (37, -13, D:10) a +2 morningstar of crushing (39, -13, D:10) a +1 spear of flaming a +0 scale mail (42, -16, D:10) a +0 mace a +0 chain mail (43, -15, D:10) a +0 dagger a +0 robe (43, -14, D:10) a +0 flail a +0 leather armour of poison resistance (45, -1, D:10) a +0 club a +0 leather armour (45, 0, D:10) a cursed -3 dagger a +0 dagger a +0 robe (46, -20, D:10) a +0 robe (47, -7, D:10) a +0 dagger of chaos a +0 robe (48, -12, D:10) a +0 spear Level 11 of the Dungeon (0, 0, D:11) a +0 scale mail (16, -19, D:11) 3 stones a +0 club a +0 short sword (17, -19, D:11) 5 stones (17, -18, D:11) 2 stones (17, -13, D:11) 2 stones (18, -19, D:11) a +0 short sword (18, -15, D:11) a stone (25, -18, D:11) a +0 hunting sling (34, -15, D:11) 13 stones (39, -22, D:11) a bread ration (40, -13, D:11) a royal jelly the Ecumenical Temple Level 1 of the Lair of Beasts (2, -10, Lair:1) a +0 hand crossbow (3, -27, Lair:1) a fruit (3, -25, Lair:1) a fruit (3, -22, Lair:1) a fruit (4, -24, Lair:1) a fruit (5, -51, Lair:1) a +0 club (5, -26, Lair:1) a fruit (6, -25, Lair:1) a fruit (6, -24, Lair:1) a fruit (9, -12, Lair:1) a bread ration (19, -24, Lair:1) a fruit (22, -21, Lair:1) 6 fruits (22, -16, Lair:1) a cursed +0 cloak (22, -13, Lair:1) a fruit (25, -11, Lair:1) a fruit (29, -33, Lair:1) 21 stones (36, -34, Lair:1) a +2 halberd of venom (53, -38, Lair:1) the +9 long sword "Ziywaoku" {flame, rPois rN+ Str-5 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. Level 2 of the Lair of Beasts (0, 0, Lair:2) 12 arrows (2, -43, Lair:2) 7 tomahawks (3, -35, Lair:2) a +4 scimitar of flaming a cursed -2 robe (9, -35, Lair:2) a +0 club (13, -47, Lair:2) 3 large rocks (16, -4, Lair:2) 21 stones (17, -52, Lair:2) 11 poisoned needles (17, -28, Lair:2) the +1 ring mail of the King {rN+ rCorr} It protects you from negative energy. It protects you from acid and corrosion. a +0 robe (17, -26, Lair:2) a slice of pizza 4 beef jerkies 10 royal jellies 5 meat rations (17, -16, Lair:2) a +0 scimitar (18, -28, Lair:2) an uncursed staff of air an uncursed staff of earth (18, -26, Lair:2) a book of Changes a book of Maledictions (19, -28, Lair:2) an uncursed amulet of dismissal a +3 ring of strength an uncursed ring of wizardry an uncursed ring of resist corrosion (19, -27, Lair:2) a scroll of enchant weapon 2 scrolls of amnesia 2 scrolls of random uselessness (19, -26, Lair:2) a potion of cancellation 2 potions of brilliance 2 potions of lignification (23, -24, Lair:2) a +0 shortbow (24, -24, Lair:2) a +0 helmet (31, -41, Lair:2) 16 arrows (32, -52, Lair:2) a +1 halberd of flaming 5 javelins a +0 ring mail (32, -51, Lair:2) the +6 scimitar of the Puffball {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). (35, -3, Lair:2) an uncursed ring of protection from magic (41, -40, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 spear (10, -18, Lair:3) a wand of flame (34/48) (11, -19, Lair:3) a +0 ring mail (19, -33, Lair:3) the +0 plate armour of Fun {-Tele rElec Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It prevents most forms of teleportation. a phantom mirror a +3 ring mail of magic resistance a +1 leather armour of magic resistance 17 stones a +0 shortbow of velocity a +2 short sword of speed a +0 mace a +0 great sword a +3 dagger of flaming (21, -18, Lair:3) an uncursed staff of cold a +1 robe of cold resistance (27, -11, Lair:3) a +4 great mace of venom a +0 chain mail Level 4 of the Lair of Beasts (0, 0, Lair:4) 22 arrows (0, 28, Lair:4) 18 stones (3, 10, Lair:4) a yak skeleton (4, 8, Lair:4) a yak skeleton (4, 52, Lair:4) a scroll of brand weapon (4, 53, Lair:4) 27 gold pieces (5, 49, Lair:4) 24 gold pieces (5, 50, Lair:4) 22 gold pieces (5, 51, Lair:4) a +0 falchion (6, 50, Lair:4) 24 gold pieces (8, 50, Lair:4) 20 gold pieces (8, 53, Lair:4) a potion of haste (13, -10, Lair:4) 23 gold pieces (13, 1, Lair:4) a yak skeleton (14, 37, Lair:4) the +6 arbalest of Boosso {flame, -Tele rElec Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. (15, -1, Lair:4) an elephant skeleton a yak skeleton (19, 21, Lair:4) a wand of lightning (7/15) (31, 8, Lair:4) a +0 trident