Alarkh Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, -24, D:1) a +0 short sword (10, -8, D:1) a cursed +0 club (13, 17, D:1) 18 stones (17, 4, D:1) a +0 club (21, 11, D:1) a meat ration (36, -23, D:1) a +0 ring mail (36, -22, D:1) a potion of cure mutation (36, -5, D:1) 21 stones (37, -21, D:1) 16 sling bullets (43, 14, D:1) a potion of curing (43, 28, D:1) a +0 club (44, -5, D:1) a +0 robe (46, 22, D:1) a potion of heal wounds (49, 13, D:1) a potion of flight (49, 16, D:1) a potion of lignification (54, -24, D:1) a +0 hand axe (56, -7, D:1) 22 stones (66, 12, D:1) 16 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (2, 12, D:2) a +0 club 3 stones (13, 20, D:2) 12 stones (18, 25, D:2) 17 bolts (21, -2, D:2) a potion of brilliance (27, 35, D:2) a cursed +0 ring mail (31, 38, D:2) a rat skeleton (36, 38, D:2) a +0 dagger (40, -5, D:2) a +0 dagger (41, 5, D:2) a +0 ring mail (44, 5, D:2) a potion of flight (44, 6, D:2) a bat skeleton (47, 3, D:2) a cursed +0 club a goblin corpse (skeletalised by now) (47, 27, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club a goblin corpse (5, 10, D:3) a +0 club a hobgoblin corpse (5, 13, D:3) a +0 whip (7, -1, D:3) a +0 whip