Alarkh Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 11, D:1) 18 poisoned needles (6, 9, D:1) a +0 ring mail (6, 24, D:1) 24 stones (10, 28, D:1) 21 arrows (13, 7, D:1) a +0 hunting sling (20, 20, D:1) a +0 club (22, 24, D:1) a +0 dagger (31, 52, D:1) a +0 hand axe (34, 28, D:1) a +0 club 15 stones a +0 scale mail (38, 11, D:1) 17 arrows (38, 45, D:1) a potion of cure mutation (47, 33, D:1) a +0 short sword (51, 38, D:1) 24 stones (53, 52, D:1) a +0 club (56, 41, D:1) a +0 hand axe (57, 26, D:1) a +0 dagger of flaming (57, 32, D:1) 18 stones (57, 41, D:1) a +0 dagger (62, 28, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 2, D:2) a jackal corpse (17, -1, D:2) an adder corpse (18, -6, D:2) a bat corpse (18, -4, D:2) a +0 hunting sling (25, 14, D:2) a +0 club (35, -12, D:2) a +0 short sword (48, -8, D:2) a +0 club a goblin corpse (skeletalised by now) (48, -2, D:2) a potion of curing (65, -7, D:2) a +0 short sword