Dungeon Crawl Stone Soup version 0.19-a0-1626-g5215c36 (webtiles) character file. 7 Alarkh the Grave Robber (level 1, -1/13 HPs) Began as a Mummy Necromancer on Sept 18, 2016. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (118 turns). Alarkh the Grave Robber (Mummy Necromancer) Turns: 118, Time: 00:00:17 Health: -1/13 AC: 2 Str: 11 XL: 1 Next: 83% Magic: 0/3 EV: 12 Int: 14 God: Gold: 6 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Armour a - a +0 robe (worn) Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 2.3 Spellcasting + Level 4.1 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 83%) The jackal writhes in agony! The jackal bites you. The jackal closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is moderately wounded. The jackal misses you. The jackal bites you. You die... ####.#### # ####.'...'.# #.#####..####.#### #....#...#.'...'†# .......#.####.#### #.....'.<.'.# ##.#####.#### #.##.'...'.# #@#####.#### #h##.'...'.# gh#####.#### ..###.'...'.# ... ####.#### .... #'# #.... #.# ..... ### You could see 2 jackals and a hobgoblin. Vanquished Creatures 2 giant cockroaches (D:1) 2 jackals (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 118 | D:1 | Slain by a jackal Vault maps used: D:1: onia_arrival_larder Action || total -------------------------++------- Melee: Unarmed || 24 Cast: Pain || 8 Armor: Robe || 3 Dodge: Dodged || 21