Alarkh Level 1 of the Dungeon (0, 0, D:1) 21 arrows (12, 1, D:1) a +0 ring mail (13, -8, D:1) a +0 robe (16, 20, D:1) a +0 club (19, 13, D:1) a beef jerky (19, 29, D:1) a cursed -3 dagger (22, 15, D:1) 20 stones (22, 39, D:1) 16 stones (30, 28, D:1) a +0 club (34, -5, D:1) a bat corpse (skeletalised by now) (36, -4, D:1) a potion of degeneration (37, -5, D:1) a potion of might (39, -4, D:1) a +0 club (39, 22, D:1) a potion of flight (42, 36, D:1) 25 sling bullets (43, 2, D:1) 21 stones (44, -2, D:1) a +0 ring mail (44, 10, D:1) a potion of flight (45, 11, D:1) a +0 dagger (46, 12, D:1) a +1 whip of electrocution Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (6, 7, D:2) 12 poisoned needles (8, 14, D:2) a +0 chain mail (14, -10, D:2) a +0 spear (14, 30, D:2) a +4 spear (21, -7, D:2) a jackal corpse a jackal corpse (22, 14, D:2) 6 javelins (23, -10, D:2) a +0 hand axe (44, -11, D:2) a rat corpse (46, -12, D:2) a +0 robe (46, -7, D:2) a potion of cure mutation