Alarkh Level 1 of the Dungeon (0, 0, D:1) a +0 spear (0, 4, D:1) a +0 club (5, -9, D:1) a +0 club (6, 0, D:1) a +0 club (8, -17, D:1) a +0 scale mail (9, -1, D:1) a +0 club (11, -15, D:1) a +0 hand axe (12, 0, D:1) a stone (12, 2, D:1) a +0 leather armour (23, -14, D:1) a +0 dagger (26, 13, D:1) a +0 scale mail (27, 6, D:1) a +0 mace of protection (33, 9, D:1) a +0 club (34, 6, D:1) a +0 ring mail (34, 12, D:1) a +0 club a potion of curing (38, -16, D:1) 18 stones (39, -4, D:1) a meat ration (41, -5, D:1) a +0 ring mail (43, 10, D:1) a +0 club (50, 16, D:1) a +0 dagger a +0 dagger (53, -10, D:1) a +0 short sword (62, -10, D:1) a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (1, -3, D:2) a stone (1, -1, D:2) a +0 whip a stone a giant gecko corpse (skeletalised by now) a kobold corpse (skeletalised by now) (2, -12, D:2) 23 arrows (15, -46, D:2) a +0 dagger a goblin corpse (15, -45, D:2) a +0 dagger 3 stones a giant cockroach corpse a kobold corpse (16, -45, D:2) a +0 dagger (39, -27, D:2) an uncursed amulet of inaccuracy (39, -16, D:2) a potion of flight (40, -29, D:2) an uncursed ring of positive energy (40, -21, D:2) a kobold corpse (44, -32, D:2) a +0 dagger