Dungeon Crawl Stone Soup version 0.18.1-48-g4cf74bf (webtiles) character file. 2 Alarkh the Charmwright (level 1, 8/16 HPs) Began as a Mummy Skald on Sept 11, 2016. Safely got out of the dungeon. The game lasted 00:01:15 (62 turns). Alarkh the Charmwright (Mummy Skald) Turns: 62, Time: 00:01:15 Health: 8/16 AC: 3 Str: 15 XL: 1 Next: 25% Magic: 3/3 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 11 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . a - +0 mace rCold + . . Gourm . b - +0 leather armour rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 leather armour (worn) Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Skills: - Level 2.0 Fighting + Level 1.7 Maces & Flails - Level 0.7 Armour - Level 0.7 Dodging - Level 2.0 Spellcasting - Level 2.4 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 17% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History You kill the goblin! There is an open door here. The rat bites the plant but does no damage. The rat bites the plant but does no damage. The rat bites the plant but does no damage. The rat bites the plant but does no damage. You see here a bat corpse. The rat bites the plant but does no damage. The rat bites the plant. The rat bites the plant but does no damage. You see here 21 stones. The rat bites the plant but does no damage. You see here 20 arrows. The rat bites the plant but does no damage. Something bites the plant. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! PP.PP.PP.PP.PP†PP# P.P.PP.P.PP.P.PP# # P.P.P.PPP.P.P.PP#'#.. P.P.PP.P.PP.P.PP..... P.PP.PP.PP.PP.PP..... PP.PP.PPP.PP.PPP..... PP.PPP...PPP.PPP..... PPP..PPPPP((PPPPr.... PPPPP..@..PPPPPP##### PPPPPPPPPPPPPPPP# ################# There were no monsters in sight! Vanquished Creatures A goblin (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh the Mummy Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 62 | D:$ | Safely got out of the dungeon. Action || total -------------------------++------- Melee: Mace || 10 Armor: Leather armour || 4 Dodge: Dodged || 4