Dungeon Crawl Stone Soup version 0.18.1-48-g4cf74bf (webtiles) character file. 7 Alarkh the Charmwright (level 1, 16/16 HPs) Began as a Vampire Skald on Sept 11, 2016. Safely got out of the dungeon. The game lasted 00:00:12 (330 turns). Alarkh the Charmwright (Vampire Skald) Turns: 330, Time: 00:00:13 Health: 16/16 AC: 3 Str: 11 XL: 1 Next: 91% Magic: 3/3 EV: 11 Int: 14 God: Gold: 7 SH: 0 Dex: 13 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis + a - +0 mace rCold . . . Gourm . b - +0 leather armour rNeg + . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: fangs 3, see invisible, unbreathing a: no special abilities You escaped. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 leather armour (worn) Potions d - a potion of blood e - 2 potions of might {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Skills: - Level 1.7 Fighting + Level 2.2 Maces & Flails - Level 0.7 Armour - Level 1.1 Dodging - Level 2.0 Spellcasting - Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.. 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History The ooze hits you. * * * LOW HITPOINT WARNING * * * The goblin misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! The goblin barely misses you. You hit the ooze. You kill the ooze! Your Maces & Flails skill increases to level 2! You hit the goblin. You kill the goblin! You see here a goblin corpse. You start resting. You now have 7 gold pieces. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### ♣≈≈≈♣♣♣ ♣≈≈≈≈♣♣ ♣≈≈≈≈♣♣ ♣♣♣♣♣♣≈≈≈≈♣♣♣♣♣♣## ♣@.....≈≈≈≈♣♣..... ♣..♣....≈≈≈....... ♣.......≈≈≈....... ♣.......≈≈≈≈...... ♣♣...♣..≈≈≈≈♣♣.... ♣.......≈≈≈≈...... ♣♣.......≈≈≈...... ♣♣.......≈≈≈...... ♣>.......≈≈≈≈..... There were no monsters in sight! Vanquished Creatures An ooze (D:1) A giant gecko (D:1) A goblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh the Vampire Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 330 | D:$ | Safely got out of the dungeon. Skill XL: | 1 | ---------------+----+----- Maces & Flails | 2 | 2.2 Fighting | | 1.7 Armour | | 0.7 Dodging | | 1.1 Spellcasting | | 2.0 Charms | | 3.2 Action || total -------------------------++------- Melee: Mace || 6 Bite || 2 Armor: Leather armour || 1 Dodge: Dodged || 4