Alarkh Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 25, D:1) a potion of cure mutation (9, -10, D:1) a potion of flight (12, -2, D:1) 15 stones (14, -10, D:1) a potion of magic (14, 15, D:1) a beef jerky (16, -2, D:1) a beef jerky (20, 5, D:1) 12 poisoned needles (23, 6, D:1) a +0 club (33, -1, D:1) a +0 spear (34, -9, D:1) 22 stones (35, -11, D:1) a +0 spear (38, -5, D:1) 3 fruits (38, -1, D:1) a +0 club (41, 10, D:1) a +0 hand axe (44, 20, D:1) a meat ration (47, 11, D:1) a +0 leather armour (48, 1, D:1) 2 potions of ambrosia (48, 6, D:1) a potion of brilliance (48, 7, D:1) a +0 club (50, 11, D:1) a +0 club (52, 8, D:1) a cursed -2 club (54, 21, D:1) a giant newt corpse (skeletalised by now) (55, 19, D:1) a cursed -1 club a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bolt (1, -10, D:2) a +0 robe (2, -4, D:2) a bolt (2, -3, D:2) a bolt (2, 0, D:2) a bat corpse (3, -5, D:2) a bolt (4, -6, D:2) a bolt (5, -7, D:2) 2 bolts (9, -6, D:2) a +0 hunting sling (9, 4, D:2) a giant gecko corpse (10, -7, D:2) a bolt an adder corpse (12, -12, D:2) a +0 hand axe (13, -6, D:2) a hobgoblin corpse (22, 23, D:2) a +0 robe