Alarkh Level 1 of the Dungeon (0, 0, D:1) a stone (2, -1, D:1) a +0 club a +0 short sword (18, 25, D:1) a +0 club (24, 26, D:1) 2 potions of cure mutation (29, -28, D:1) a +0 hunting sling (37, 15, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) 10 gold pieces (1, -2, D:2) 17 stones (18, -18, D:2) a potion of might (19, 8, D:2) a +0 robe (22, 13, D:2) a jackal corpse (skeletalised by now) (23, -21, D:2) a +0 club (31, 22, D:2) a bat corpse (skeletalised by now) (32, -5, D:2) a +0 dagger (35, -34, D:2) a bread ration (42, -15, D:2) an adder corpse (43, -17, D:2) a potion of lignification (45, -11, D:2) a +0 club (46, 4, D:2) a rat corpse (skeletalised by now) (47, -8, D:2) 16 poisoned needles (52, -27, D:2) an arrow (still there?) a +0 mace (still there?) (55, -26, D:2) an arrow (56, -26, D:2) an arrow (57, -25, D:2) an arrow (63, 5, D:2) a +0 leather armour