Dungeon Crawl Stone Soup version 0.18.1-48-g4cf74bf (webtiles) character file. 9 Alarkh the Charmwright (level 2, -2/22 HPs) Began as a Mummy Skald on Aug 3, 2016. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (208 turns). Alarkh the Charmwright (Mummy Skald) Turns: 208, Time: 00:00:21 Health: -2/22 AC: 3 Str: 15 XL: 2 Next: 3% Magic: 1/5 EV: 11 Int: 11 God: Gold: 16 SH: 0 Dex: 11 Spells: 1 memorised, 4 levels left rFire x . . SeeInvis . a - +0 spear rCold + . . Gourm . b - +0 leather armour rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of fog {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Skills: - Level 2.0 Fighting + Level 2.2 Polearms - Level 0.7 Armour - Level 0.7 Dodging - Level 2.0 Spellcasting - Level 2.4 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 17% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History You hit the jackal. The jackal is severely wounded. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is heavily wounded. The jackal misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is almost dead. The jackal bites you. You die... ..........#......# .................######## ###....)................# ..####.........########.# .....##.......#########.# ......#.......# #.......# ..# ......... #.####### ..# ..##.....##.##### ..# +.....h@....># ..# #.....######## ..# ..... .... .... ..... ... ..#### .. ### . You could see a jackal. Vanquished Creatures A hobgoblin (D:1) 3 jackals (D:1) 2 bats (D:1) A giant newt (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh the Mummy Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 195 | D:1 | Reached XP level 2. HP: 10/22 MP: 0/5 207 | D:1 | HP: 1/22 [jackal (1)] 208 | D:1 | Slain by a jackal Skill XL: | 1 | ---------------+----+----- Polearms | 2 | 2.2 Fighting | | 2.0 Armour | | 0.7 Dodging | | 0.7 Spellcasting | | 2.0 Charms | | 2.4 Action || total -------------------------++------- Melee: Spear || 46 Cast: Infusion || 2 Armor: Leather armour || 16 Dodge: Dodged || 30