Dungeon Crawl Stone Soup version 0.18.1-48-g4cf74bf (webtiles) character file. 35 Alarkh the Charmwright (level 3, 25/28 HPs) Began as a Mummy Skald on Aug 3, 2016. Quit the game on level 2 of the Dungeon. The game lasted 00:01:24 (1313 turns). Alarkh the Charmwright (Mummy Skald) Turns: 1313, Time: 00:01:24 Health: 25/28 AC: 4 Str: 15 XL: 3 Next: 16% Magic: 6/6 EV: 11 Int: 12 God: Gold: 39 SH: 0 Dex: 11 Spells: 1 memorised, 5 levels left rFire x . . SeeInvis . a - +0 spear rCold + . . Gourm . b - +0 leather armour rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . e - +0 pair of gloves (curse) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Missiles i - 2 throwing nets (quivered) Armour b - a +0 leather armour (worn) e - a cursed +0 pair of gloves (worn) Scrolls d - a scroll of enchant weapon f - 2 scrolls of identify g - a scroll of amnesia {unknown} h - a scroll of remove curse {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Skills: + Level 2.4 Fighting + Level 1.6 Polearms + Level 1.0 Armour + Level 0.8 Dodging + Level 2.3 Spellcasting + Level 2.9 Charms You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 12% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History You miscast Infusion. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat closely misses you. You barely miss the bat. The bat hits you but does no damage. You closely miss the bat. The bat closely misses you. You hit the bat but do no damage. The bat closely misses you. The bat hits you but does no damage. You hit the bat. You kill the bat! Your Armour skill increases to level 1! No target in view! Magic restored. Found a slice of pizza. Found a meat ration. Your magical contamination has completely faded away. Found 12 bolts. f - 2 scrolls of identify (gained 1) Found a dagger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #########...##.#.## #..##....# ###....### ##.#.## ##....# ##..(### #######..#.# #.......##.# #@########.# ...)....# ..# ........# ... ........# ## ######### There were no monsters in sight! Vanquished Creatures An adder (D:2) A worm (D:2) A dart slug (D:1) 6 goblins A hobgoblin (D:1) 3 bats A giant newt (D:1) 4 kobolds (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh the Mummy Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 352 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 1086 | D:2 | Reached XP level 3. HP: 8/28 MP: 1/6 1276 | D:2 | Reached skill level 1 in Armour 1313 | D:2 | Quit the game Skill XL: | 1 2 3 | ---------------+----------+----- Armour | 1 | 1.0 Fighting | | 2.4 Polearms | | 1.6 Dodging | | 0.8 Spellcasting | | 2.3 Charms | | 2.9 Action || total -------------------------++------- Melee: Spear || 90 Cast: Infusion || 9 Use: Scroll || 1 Armor: Leather armour || 19 Dodge: Dodged || 45