Alarkh Level 1 of the Dungeon (3, 4, D:1) a +0 club (4, 5, D:1) a +0 dagger (5, 9, D:1) 23 stones (9, 16, D:1) 25 arrows (10, -10, D:1) a +0 dagger (21, 19, D:1) a +0 leather armour (24, -4, D:1) a +0 dagger (26, -3, D:1) 21 arrows (27, -8, D:1) a beef jerky (30, 27, D:1) a meat ration (31, -7, D:1) a bread ration (36, 6, D:1) a +0 robe (47, 16, D:1) 3 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +0 whip (10, 4, D:2) a +0 hand axe (10, 31, D:2) a stone (10, 32, D:2) a stone (12, 38, D:2) a +0 dagger (17, 44, D:2) a +0 short sword (20, 43, D:2) a stone (20, 44, D:2) a stone (27, 30, D:2) a +0 shield (37, 0, D:2) 16 stones (37, 5, D:2) a beef jerky (38, 23, D:2) a meat ration (42, 3, D:2) a slice of pizza (45, 7, D:2) a +0 club (45, 35, D:2) a +0 whip (50, 13, D:2) a +0 spear (54, 4, D:2) a cursed -3 long sword Level 3 of the Dungeon (11, -22, D:3) a +0 ring mail (17, -22, D:3) a +0 club (19, 2, D:3) a +0 dagger (21, 0, D:3) a +0 club (24, -1, D:3) a +0 club (26, -21, D:3) a +0 giant club (28, -27, D:3) 17 arrows (44, -22, D:3) a +0 club (50, -17, D:3) 21 arrows (52, 4, D:3) a +0 dagger (53, 4, D:3) a +0 hand axe (54, -4, D:3) 4 javelins (54, 4, D:3) a +0 flail a +0 leather armour a +0 dagger a +0 robe (62, -53, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 club (8, 5, D:4) a +1 ring mail of fire resistance (11, 0, D:4) a +0 whip (12, -30, D:4) a +0 buckler (12, -3, D:4) the -5 helmet of Leapfrog {rF+} It protects you from fire. (21, -17, D:4) a +0 robe (22, -10, D:4) a meat ration (25, -9, D:4) 2 fruits (32, -36, D:4) a cursed +0 pair of gloves (34, -7, D:4) a +0 giant club (41, -10, D:4) 16 sling bullets (64, 7, D:4) 21 stones Level 5 of the Dungeon (0, 0, D:5) a +0 hunting sling (12, 8, D:5) 14 arrows (16, 14, D:5) a tomahawk of returning (17, 5, D:5) 19 poisoned needles (17, 14, D:5) a +0 short sword a +0 dagger a +0 dagger a +0 giant club (18, 14, D:5) a +0 club 3 tomahawks of returning a +0 ring mail (18, 15, D:5) a +0 morningstar (20, 13, D:5) the +1 broad axe of Gluttony {pain, rC+ MR+ Str-2 Dex+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It affects your dexterity (+9). It protects you from cold. It affects your resistance to hostile enchantments. (22, -9, D:5) a +0 centaur barding (35, 7, D:5) a +0 pair of gloves (35, 10, D:5) a +0 dagger (41, -1, D:5) a bread ration (43, 4, D:5) 4 large rocks (46, -9, D:5) a +0 club a +0 leather armour (50, -16, D:5) a wand of polymorph (6/24) (51, 18, D:5) a +0 hand axe (52, 17, D:5) a +0 giant spiked club Level 6 of the Dungeon (10, 29, D:6) a +0 flail (13, -7, D:6) 19 stones (15, -9, D:6) a +0 pair of gloves (18, 15, D:6) a +0 scale mail a +0 dagger a +0 robe (19, -5, D:6) a tomahawk a +0 dagger a +0 robe (19, -4, D:6) a +0 dagger (19, -3, D:6) a +0 mace a +0 short sword 4 tomahawks (19, -2, D:6) a +0 leather armour (19, 15, D:6) a +0 dagger (19, 16, D:6) a +0 mace a +3 flail a cursed +0 leather armour (20, 15, D:6) a +0 dagger a +0 robe a tomahawk (20, 16, D:6) a +0 dagger (22, 14, D:6) a tomahawk (24, 14, D:6) a slice of pizza (45, 8, D:6) the +3 long sword of Conversion {venom, *Noise Int-4 Dex+8} It poisons the flesh of those it strikes. It affects your intelligence (-4). It affects your dexterity (+8). It may make noises in combat. (46, 27, D:6) a meat ration (48, 35, D:6) a +0 quarterstaff Level 7 of the Dungeon (0, 0, D:7) a bread ration (2, 29, D:7) a +0 robe (4, 22, D:7) a +0 hand axe (4, 23, D:7) a +0 mace (5, 22, D:7) a +0 ring mail (5, 23, D:7) a cursed -1 short sword a +0 ring mail a +0 mace (5, 36, D:7) a +0 hand axe a +0 dagger of protection (6, 36, D:7) a +0 club (6, 43, D:7) a +0 chain mail (11, 18, D:7) a +0 dagger a +0 robe (17, 30, D:7) a +0 dagger a +0 robe (18, 39, D:7) a +0 robe a +0 dagger (18, 40, D:7) a +0 robe a +0 dagger a +0 dagger a +0 robe (21, 25, D:7) 6 bolts (23, 11, D:7) a +0 leather armour (24, -4, D:7) the +9 trident of the Four Hells {antimagic, *Confuse rElec rPois Int+9} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+9). It insulates you from electricity. It protects you from poison. It may confuse you when you take damage. (25, 27, D:7) a +0 dagger a +0 robe (26, 35, D:7) a meat ration (28, -9, D:7) a wand of lightning (8/15) (30, 43, D:7) a potion of degeneration (34, -7, D:7) a +0 ring mail (34, 41, D:7) a meat ration (41, -1, D:7) a +0 club (47, -6, D:7) 3 bread rations (47, -5, D:7) a +0 giant spiked club (47, 41, D:7) 15 poisoned needles (47, 44, D:7) a beef jerky (49, -6, D:7) 3 beef jerkies (49, -5, D:7) 3 beef jerkies (56, 48, D:7) a +0 scale mail Level 8 of the Dungeon [Shop] Kunad's Magic Scroll Shop 2 scrolls of fog (60 gold) a scroll of amnesia (52 gold) a scroll of teleportation (45 gold) a scroll of blinking (112 gold) a scroll of enchant armour (112 gold) a scroll of remove curse (45 gold) (0, 0, D:8) 27 bolts (4, 6, D:8) a sling bullet (10, 4, D:8) a +3 scimitar of flaming (12, 18, D:8) 20 bolts (14, 17, D:8) 3 fruits (25, 12, D:8) a cursed +0 arbalest (26, 12, D:8) a +0 quarterstaff (27, 11, D:8) a sling bullet (28, 10, D:8) a sling bullet (31, -6, D:8) 13 sling bullets (31, 3, D:8) a +0 scale mail (34, -1, D:8) a +0 pair of gloves (34, 14, D:8) a sling bullet (34, 16, D:8) a stone (35, 13, D:8) a sling bullet (35, 25, D:8) a +1 spear a +0 animal skin (35, 26, D:8) a sling bullet (36, 15, D:8) a stone (36, 26, D:8) a sling bullet (37, 22, D:8) a +0 club (38, 14, D:8) a cursed +0 war axe a stone a +0 leather armour (38, 21, D:8) a +0 quarterstaff a +0 hunting sling 30 sling bullets a +0 leather armour (41, -3, D:8) a bread ration Level 9 of the Dungeon (0, 21, D:9) a +0 club (0, 22, D:9) a +0 dagger a +0 leather armour (25, 37, D:9) a +0 flail a +0 flail (26, 37, D:9) a +0 dagger (27, 36, D:9) a +0 dagger a +0 robe (36, 11, D:9) a +0 leather armour (38, 26, D:9) a +0 leather armour (39, -5, D:9) a +0 dagger (40, -1, D:9) 19 arrows (45, 10, D:9) a +0 arbalest (48, 10, D:9) a cursed +0 scimitar a +0 robe a cursed +2 trident of freezing a +0 robe (49, 10, D:9) a +0 halberd a +0 robe (49, 11, D:9) a +0 great sword a +0 robe a +0 dagger a +0 robe (55, -7, D:9) 13 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (2, 43, Lair:1) 5 javelins (3, 48, Lair:1) a potion of lignification (7, 4, Lair:1) 27 arrows (15, 2, Lair:1) a +0 leather armour (17, 43, Lair:1) a +0 ring mail (19, 1, Lair:1) 22 stones (24, 23, Lair:1) a +0 dagger (24, 35, Lair:1) 21 sling bullets (25, 15, Lair:1) Kikubaaqudgha's Disquisition on Dark Magic Spells Type Level a - Animate Dead Necromancy 4 b - Agony Necromancy 5 c - Dispel Undead Necromancy 5 d - Simulacrum Ice/Necromancy 6 e - Death Channel Necromancy 6 a book of Frost Kikubaaqudgha's Handbook of Evil Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Regeneration Charms/Necromancy 3 e - Control Undead Necromancy 4 a book of Battle (26, 14, Lair:1) a +0 hat of magic resistance a +2 robe of magic resistance a +2 buckler a +0 leather armour (26, 15, Lair:1) a potion of cure mutation 2 potions of mutation (27, 14, Lair:1) an uncursed amulet of faith (27, 15, Lair:1) 5 scrolls of enchant weapon (28, 15, Lair:1) a wand of flame (19/48) a wand of slowing (21/48) a wand of polymorph (8/24) (51, 43, Lair:1) a +0 helmet Level 2 of the Lair of Beasts (0, 0, Lair:2) a wand of lightning (10/15) (14, 39, Lair:2) a +0 hand axe (20, 50, Lair:2) a +0 leather armour (25, 51, Lair:2) a +0 hunting sling (27, 37, Lair:2) 20 bolts (28, 34, Lair:2) 18 sling bullets (40, 45, Lair:2) a +0 ring mail (52, 19, Lair:2) 17 bolts (57, 19, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a potion of flight (11, 3, Lair:3) a +0 quarterstaff (18, 8, Lair:3) a +0 ring mail (18, 14, Lair:3) a +0 rapier (20, -4, Lair:3) a potion of curing (37, 19, Lair:3) a slice of pizza (41, -3, Lair:3) a +0 arbalest (43, 9, Lair:3) 14 gold pieces (43, 16, Lair:3) a +0 ring mail (46, 21, Lair:3) a scroll of identify (47, 7, Lair:3) a scroll of identify (56, -4, Lair:3) a scroll of identify (59, 29, Lair:3) an uncursed amulet of inaccuracy (60, 0, Lair:3) a scroll of enchant weapon (66, -5, Lair:3) a cursed -2 flail (67, 30, Lair:3) a +0 helmet (69, 38, Lair:3) an uncursed staff of energy