Alarkh Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (0, 1, D:1) a +0 robe (1, 1, D:1) a royal jelly (3, 6, D:1) a potion of mutation (5, 1, D:1) a potion of invisibility (6, 6, D:1) a potion of ambrosia (7, 31, D:1) a +0 ring mail (9, 7, D:1) a stone (10, 6, D:1) a +0 club (10, 12, D:1) a +0 club (11, 5, D:1) a stone (14, -1, D:1) a fruit (16, 8, D:1) a potion of brilliance (18, 7, D:1) a fruit (30, -3, D:1) a +0 club (31, 0, D:1) a +0 dagger (33, 20, D:1) a cursed +0 whip a +0 club (35, 20, D:1) a +0 dagger (36, 9, D:1) a +0 club (37, 23, D:1) a potion of might (43, 8, D:1) a cursed +0 ring mail (44, 27, D:1) a +0 dagger a +0 mace (48, 7, D:1) a +0 robe (52, 10, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a potion of curing (3, 46, D:2) a bat corpse (skeletalised by now) (4, -3, D:2) a stone (4, 7, D:2) a dart slug corpse (5, -2, D:2) a stone (5, 8, D:2) a +0 whip (7, -2, D:2) 2 stones (8, -2, D:2) a +0 hunting sling a +0 club 3 stones (16, -1, D:2) 2 curare-tipped needles (18, 3, D:2) a stone