Dungeon Crawl Stone Soup version 0.18-b1-22-ge198996 (webtiles) character file. 3 Alarkh the Charmwright (level 1, 0/16 HPs) Began as a Mummy Skald on May 4, 2016. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (67 turns). Alarkh the Charmwright (Mummy Skald) Turns: 67, Time: 00:00:10 Health: 0/16 AC: 3 Str: 15 XL: 1 Next: 41% Magic: 0/3 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 11 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . a - +0 spear rCold + . . Gourm . b - +0 leather armour rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Skills: - Level 2.0 Fighting + Level 1.9 Polearms - Level 0.7 Armour - Level 0.7 Dodging - Level 2.0 Spellcasting - Level 2.4 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 17% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History The jackal bites you. You closely miss the jackal. The jackal is heavily wounded. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal! You kill the jackal! The jackal closely misses you. You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You barely miss the jackal. The jackal barely misses you. You hit the jackal but do no damage. You are no longer magically infusing your attacks. The jackal bites you but does no damage. The jackal closely misses you. You barely miss the jackal. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal bites you. You die... #.#####.###.... #.# #.....#.# ########.###########.# ###.............# #.# .........#.####.# #.# ##.#.#.#.#.####..####### .........#.......#.....# ...#.#.#.#.####.##.....# ......h@...# #<.8..' !..#.#†#........##.....# .........#####..##.....# .......### ######## #.....# ##...# #... #.#. You could see a jackal. Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh the Mummy Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 67 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Spear || 18 Cast: Infusion || 2 Armor: Leather armour || 4 Dodge: Dodged || 15