Dungeon Crawl Stone Soup version 0.17.1-3-g152610e (webtiles) character file. 0 Alarkh the Charmwright (level 1, 0/16 HPs) Began as a Mummy Skald on Apr 17, 2016. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:00:14 (55 turns). Alarkh the Charmwright (Mummy Skald) Turns: 55, Time: 00:00:14 Health: 0/16 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 11 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . a - +0 hand axe rCold + . . Clarity . b - +0 leather armour rNeg + + + SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: infused, not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Skills: - Level 2.0 Fighting + Level 1.5 Axes - Level 0.7 Armour - Level 0.7 Dodging - Level 2.0 Spellcasting - Level 2.4 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #..... 17% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History The goblin barely misses you. You hit the adder. The adder is heavily wounded. You barely miss the goblin. The adder bites you. The adder bites you but does no damage. The goblin hits you with a club. You closely miss the adder. The adder is heavily wounded. You closely miss the goblin. You are no longer magically infusing your attacks. The adder bites you. The goblin hits you with a club. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. The goblin hits you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The adder bites you. You die... ........# ........#.# ..<.....#.# ........#.# .#......#.# ..........# ....?.....# ....).....#### ....(..<.gS@.# ......%...##.# ..........# .# ..!.......# .# ......=...# .. .......(..# ## ######.##.# #. #.# You could see an adder and a goblin. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh the Mummy Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 55 | D:2 | Slain by an adder Action || total -------------------------++------- Melee: Hand axe || 5 Cast: Infusion || 2