Dungeon Crawl Stone Soup version 0.17.1-3-g152610e (webtiles) character file. 2 Alarkh the Charmwright (level 1, -2/16 HPs) Began as a Mummy Skald on Apr 17, 2016. Slain by a gnoll ... wielding a +0 halberd (8 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (114 turns). Alarkh the Charmwright (Mummy Skald) Turns: 114, Time: 00:00:22 Health: -2/16 AC: 3 Str: 15 XL: 1 Next: 33% Magic: 2/3 EV: 11 Int: 11 God: Gold: 11 SH: 0 Dex: 11 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . a - +0 hand axe rCold + . . Clarity . b - +0 leather armour rNeg + + + SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: very slightly contaminated, not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of fog {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Skills: - Level 2.0 Fighting + Level 1.8 Axes - Level 0.7 Armour - Level 0.7 Dodging - Level 2.0 Spellcasting - Level 2.4 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #..... 17% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History A gnoll is nearby! A gnoll is nearby! The gnoll shouts! Found 17 gold pieces. A giant newt comes into view. You see here a club. Your magical infusion is running out. Things that are here: a club; a hobgoblin corpse You are no longer magically infusing your attacks. You start resting. The gnoll hits you from afar with a halberd. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You miscast Infusion. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you from afar with a halberd! Ouch! That really hurt! You die... ##.#######.#.###g. ##.## #...#...#.). #..# #.#####.#... ########.# #..... ##....# ###... ##.#..## .##. ##g...## ♣# . ###.#.### # #<.@#g.# ##.##.## #.....# ####### You could see a gnoll. Vanquished Creatures 2 hobgoblins (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh the Mummy Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 114 | D:1 | Slain by a gnoll Action || total -------------------------++------- Melee: Hand axe || 6 Cast: Infusion || 2