Dungeon Crawl Stone Soup version 0.17.1-3-g152610e (webtiles) character file. 9 Alarkh the Charmwright (level 2, 22/22 HPs) Began as a Demonspawn Skald on Apr 14, 2016. Got out of the dungeon alive. The game lasted 00:00:43 (323 turns). Alarkh the Charmwright (Demonspawn Skald) Turns: 323, Time: 00:00:44 Health: 22/22 AC: 3 Str: 12 XL: 2 Next: 3% Magic: 5/5 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: nightstalker 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Scrolls e - a scroll of remove curse {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration Skills: - Level 2.0 Fighting + Level 2.5 Axes - Level 0.8 Armour - Level 0.8 Dodging - Level 2.0 Spellcasting - Level 2.6 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #..... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are slightly more attuned to the shadows. Message History The hobgoblin is moderately wounded. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * You see here a club. Your magical infusion is running out. You hit the hobgoblin! You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... You slip into the darkness of the dungeon. You start resting. You are no longer magically infusing your attacks. You start resting. Magic restored. You start resting. You start resting. HP restored. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ############## #########............# #..........)...).....# #..P#≈#P.....P#≈#P...# ##.P##≈##P...P##≈##P....# #...≈≈≈≈≈..@..≈≈≈≈≈.....# #..P##≈##P...P##≈## ....# ######...P#≈#P.....P#≈# ....# ....†.................. .... ....#####.....##.##..... .... ....#####.##.. ... ..>.. ..........##.# ### .... .##.......... .... .#........... There were no monsters in sight! Vanquished Creatures An ooze (D:1) 2 hobgoblins (D:1) A giant cockroach (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 72 | D:1 | Gained mutation: You are slightly more attuned to the shadows. [demonic ancestry] 72 | D:1 | Reached XP level 2. HP: 4/22 MP: 0/5 323 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Hand axe || 14 Cast: Infusion || 2