Dungeon Crawl Stone Soup version 0.17.1-3-g152610e (webtiles) character file. 0 Alarkh the Charmwright (level 1, -2/16 HPs) Began as a Mummy Skald on Apr 12, 2016. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:09 (50 turns). Alarkh the Charmwright (Mummy Skald) Turns: 50, Time: 00:00:09 Health: -2/16 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 11 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . a - +0 hand axe rCold + . . Clarity . b - +0 leather armour rNeg + + + SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: infused (expiring), not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Skills: - Level 2.0 Fighting + Level 1.5 Axes - Level 0.7 Armour - Level 0.7 Dodging - Level 2.0 Spellcasting - Level 2.4 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #..... 17% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History The adder bites you. The adder bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the adder. The adder is heavily wounded. The adder bites you. You hit the adder. The adder is heavily wounded. The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You miss the adder. The adder is heavily wounded. Your magical infusion is running out. The adder bites you. * * * LOW HITPOINT WARNING * * * You closely miss the adder. The adder is heavily wounded. The adder bites you but does no damage. The adder bites you. You die... ################## # #........!.......# #.#.##############.# #.#.#............#.# #.........######.#.# ####.####...........#### #.......#.......#.#..... #######.#.#.###.#.#.#### #@#.. #<#.#.# #S# ####### ... .#..# #..... # ####. . # You could see an adder. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh the Mummy Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 50 | D:2 | Slain by an adder Action || total -------------------------++------- Melee: Hand axe || 9 Cast: Infusion || 1