Alarkh Level 1 of the Dungeon (0, 0, D:1) a +0 club (31, 6, D:1) a stone (16, 8, D:1) a +0 club (8, 16, D:1) a +0 dagger (12, 16, D:1) a +0 club (26, 16, D:1) 2 potions of curing (-14, 19, D:1) a bread ration (23, 22, D:1) 29 stones (32, 28, D:1) 9 bolts (-6, 29, D:1) a stone (-1, 30, D:1) a potion of invisibility (47, 30, D:1) 5 fruits (41, 32, D:1) a +0 dagger (42, 32, D:1) a +0 ring mail (26, 36, D:1) a +0 club (15, 37, D:1) a +0 club (2, 40, D:1) 7 bolts of frost Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (-10, 5, D:2) 2 potions of degeneration (-2, 10, D:2) a +0 club (6, 10, D:2) a +0 club (26, 25, D:2) 15 poisoned arrows (-28, 28, D:2) a quokka corpse (skeletalised by now) (-32, 32, D:2) a +0 leather armour (-23, 32, D:2) a +0 falchion (16, 37, D:2) a +0 flail a gnoll corpse (15, 38, D:2) a bread ration (-4, 40, D:2) a potion of curing (-6, 41, D:2) 15 arrows (-23, 43, D:2) a potion of might (-8, 43, D:2) a +0 flail (-3, 44, D:2) a potion of brilliance (-13, 47, D:2) a bat corpse (-10, 48, D:2) 18 stones