Dungeon Crawl Stone Soup version 0.17.1-3-g152610e (webtiles) character file. 8 Alarkh the Charmwright (level 2, 22/22 HPs) Began as a Demonspawn Skald on Apr 9, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:24 (715 turns). Alarkh the Charmwright (Demonspawn Skald) Turns: 715, Time: 00:00:25 Health: 22/22 AC: 3 Str: 12 XL: 2 Next: 0% Magic: 1/5 EV: 11 Int: 13 God: Gold: 19 SH: 0 Dex: 12 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: infused, not resistant to hostile enchantments, very unstealthy A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Missiles e - 8 needles of confusion Armour b - a +0 leather armour (worn) Scrolls f - a scroll of noise {unknown} g - 2 scrolls of teleportation {unknown} h - a scroll of blinking {unknown} j - a scroll of enchant weapon {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration i - a royal jelly k - a beef jerky Skills: - Level 2.0 Fighting + Level 2.4 Axes - Level 0.8 Armour - Level 0.8 Dodging - Level 2.0 Spellcasting - Level 2.6 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #..... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History No target in view! You see here a giant gecko corpse. Your magical infusion is running out. You are no longer magically infusing your attacks. A kobold comes into view. The kobold shouts! A kobold is nearby! A kobold is nearby! A kobold is nearby! Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The kobold hits you but does no damage. Unknown command. You hit the kobold. You kill the kobold! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.## #.### #†# #.# #+# #.# #.# #.# #########.# #.###......##.## ##.## #.#........#...###...... #.#.#.###.......@†# #.#.#.###...###.#.# #......##...# #.#.# ###.#.......# #.... #.#.###..#...##.## #.#.............# #........######## ########## There were no monsters in sight! Vanquished Creatures A giant gecko (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 714 | D:1 | Gained mutation: A weak demonic guardian rushes to your aid. [demonic ancestry] 714 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 715 | D:1 | Quit the game Action || total -------------------------++------- Melee: Hand axe || 18 Cast: Infusion || 4