Alarkh Level 1 of the Dungeon (0, 0, D:1) a +0 club (-5, 1, D:1) a +0 whip (23, 5, D:1) a potion of might (-6, 11, D:1) a potion of flight (25, 13, D:1) a +0 club (34, 20, D:1) a +0 mace (0, 23, D:1) a potion of heal wounds (46, 23, D:1) a +0 club (50, 27, D:1) a +0 short sword (48, 30, D:1) a potion of curing (50, 33, D:1) a +0 spear (7, 34, D:1) a +0 club (50, 35, D:1) a +0 mace (52, 35, D:1) a +0 falchion (53, 36, D:1) a +0 club (28, 40, D:1) a potion of lignification (22, 41, D:1) 19 sling bullets of flame (39, 42, D:1) 11 bolts (9, 44, D:1) a +0 short sword (17, 46, D:1) a +0 club (-2, 49, D:1) a cursed -2 whip Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (26, 1, D:2) a cursed +0 short sword (28, 5, D:2) a +0 scale mail (16, 10, D:2) a +0 dagger (16, 17, D:2) a potion of agility (7, 20, D:2) a +0 hunting sling (6, 24, D:2) 14 arrows Level 3 of the Dungeon (0, 0, D:3) a jackal corpse (-2, 1, D:3) a jackal corpse (1, 1, D:3) a jackal corpse (1, 3, D:3) a +0 short sword a stone (-9, 14, D:3) a +0 hand axe (-11, 26, D:3) a bat corpse (6, 35, D:3) 15 stones (7, 36, D:3) a potion of curing (9, 39, D:3) a giant gecko corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a potion of might