Dungeon Crawl Stone Soup version 0.17.1-3-g152610e (webtiles) character file. 4 Alarkh the Charmwright (level 1, 0/16 HPs) Began as a Mummy Skald on Apr 9, 2016. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:23 (203 turns). Alarkh the Charmwright (Mummy Skald) Turns: 203, Time: 00:00:23 Health: 0/16 AC: 3 Str: 15 XL: 1 Next: 58% Magic: 3/3 EV: 11 Int: 11 God: Gold: 12 SH: 0 Dex: 11 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . a - +0 hand axe rCold + . . Clarity . b - +0 leather armour rNeg + + + SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Skills: - Level 2.0 Fighting + Level 2.0 Axes - Level 0.7 Armour - Level 0.7 Dodging - Level 2.0 Spellcasting - Level 2.4 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #..... 17% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History The adder closely misses you. You closely miss the adder. You hit the hobgoblin. The hobgoblin is moderately wounded. The adder bites you but does no damage. The hobgoblin hits you but does no damage. The adder bites you. You barely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin. You kill the hobgoblin! Your Axes skill increases to level 2! You hit the adder. The adder is moderately wounded. The adder bites you. You die... .... ...# #..# #..# #..# # #..# ... #..# #..##########..# #....<.....@S..# ..........#####.## ).........# #.# ####........ ..# ##.....### ### ###..## #... #.## You could see an adder. Vanquished Creatures A bat (D:1) 2 hobgoblins A giant newt (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh the Mummy Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 150 | D:2 | Noticed Terence 203 | D:2 | Slain by an adder Action || total -------------------------++------- Melee: Hand axe || 15