Alarkh Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (44, 3, D:1) a cursed -2 club (13, 7, D:1) a +0 club (0, 9, D:1) 26 stones (21, 10, D:1) a +0 club (21, 11, D:1) a +0 club (32, 12, D:1) 12 stones (-3, 13, D:1) 23 stones (12, 13, D:1) a cursed -3 dagger (0, 16, D:1) a +0 club (4, 16, D:1) a +0 short sword (16, 22, D:1) 16 arrows (7, 31, D:1) a +0 short sword (42, 31, D:1) 13 stones (10, 32, D:1) a +0 mace (13, 33, D:1) a +0 club (41, 33, D:1) 18 arrows (40, 34, D:1) 23 stones (12, 36, D:1) a +0 dagger (-2, 37, D:1) a bat corpse (skeletalised by now) (13, 37, D:1) a stone (14, 38, D:1) 2 stones (46, 39, D:1) a +0 short sword (0, 40, D:1) 24 stones (12, 41, D:1) a +0 hand axe (37, 41, D:1) a meat ration (34, 43, D:1) 21 stones (8, 47, D:1) 15 stones Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (-9, 1, D:2) a potion of cure mutation (-14, 2, D:2) 24 stones (-41, 3, D:2) a kobold corpse (-39, 3, D:2) a hobgoblin corpse (-38, 3, D:2) 2 stones (-15, 4, D:2) a worm corpse (6, 12, D:2) a giant newt corpse (-37, 13, D:2) a +0 whip (-33, 17, D:2) a potion of beneficial mutation