Dungeon Crawl Stone Soup version 0.17.1-3-g152610e (webtiles) character file. 9 Alarkh the Charmwright (level 2, 0/22 HPs) Began as a Mummy Skald on Apr 4, 2016. Slain by an adder (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:40 (365 turns). Alarkh the Charmwright (Mummy Skald) Turns: 365, Time: 00:00:40 Health: 0/22 AC: 3 Str: 15 XL: 2 Next: 6% Magic: 0/5 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 11 Spells: 1 memorised, 4 levels left rFire x . . SeeInvis . a - +0 hand axe rCold + . . Clarity . b - +0 leather armour rNeg + + + SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: infused, very slightly contaminated, not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of remove curse {unknown} e - a scroll of magic mapping {unknown} f - 2 scrolls of identify {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Skills: - Level 2.0 Fighting + Level 2.2 Axes - Level 0.7 Armour - Level 0.7 Dodging - Level 2.0 Spellcasting - Level 2.4 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #..... 17% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History An adder comes into view. An adder is nearby! You see here a hobgoblin corpse. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You miscast Infusion. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder closely misses you. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The adder bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You closely miss the adder. The adder barely misses you. The adder barely misses you. You hit the adder. The adder is severely wounded. The adder bites you. You die... ...##...##.)....#..#...........# ................#..#...........# #..................#...........# ...................#...........# ...............†...............# ..............................%# #..............##...........#### #)..............#S..........# .####...........@......###### .#....####.............##.... .#....####.................... .#................÷........... .#.....)...##................. .#.........##................. .#.......!.##................. .###...........#....÷......... .# #.............>.......#.... You could see an adder. Vanquished Creatures 3 hobgoblins (D:1) A bat (D:1) 3 goblins (D:1) A kobold (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh the Mummy Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 343 | D:1 | Reached XP level 2. HP: 6/22 MP: 1/5 363 | D:1 | HP: 1/22 [adder (3)] 365 | D:1 | Slain by an adder Action || total -------------------------++------- Melee: Hand axe || 39 Cast: Infusion || 2