Dungeon Crawl Stone Soup version 0.17.1-3-g152610e (webtiles) character file. 7 Alarkh the Grave Robber (level 1, 13/13 HPs) Began as a Mummy Necromancer on Feb 28, 2016. Safely got out of the dungeon. The game lasted 00:01:44 (413 turns). Alarkh the Grave Robber (Mummy Necromancer) Turns: 413, Time: 00:01:44 Health: 13/13 AC: 5 Str: 11 XL: 1 Next: 91% Magic: 3/3 EV: 12 Int: 14 God: Gold: 43 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . c - +1 whip (venom) rCold + . . Clarity . a - +0 robe rNeg + + + SustAt . (no shield) rPois ∞ Gourm . j - +0 helmet rElec . Spirit . f - +0 cloak rCorr . Warding . (no gloves) rMut . Stasis . h - +0 pair of boots MR ..... (no amulet) Stlth ++........ (no ring) g - ring of wizardry @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons c - a +1 whip of venom (weapon) Armour a - a +0 robe (worn) f - a +0 cloak (worn) h - a +0 pair of boots (worn) j - a +0 helmet (worn) Jewellery g - a ring of wizardry (left hand) i - an uncursed amulet of warding {unknown} Scrolls d - a scroll of remove curse {unknown} e - a scroll of enchant armour {unknown} Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Skills: - Level 1.5 Dodging - Level 1.5 Stealth - Level 1.0 Unarmed Combat + Level 2.1 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 1% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded, chance to defeat MR: 91%) The bat convulses in agony! You kill the bat! Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) HP restored. You see here a bat skeleton. You see here a royal jelly. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #..##...###.##..#.......#.##.#..# #..##...# #.....#.#######.##.#..# #..##...# ####.##.# #....##.##.# ...###### #.##.####'#..####### ##.....# #.....#..##......... .......# #######'#+#.÷####### ##.....# #..##....##..... #.....# ###'#+#'#......... #.....# #@..#..##..[..#### ##.)...### ###+#'#+##........ .#.......# #..##......##### .#.......# ###'#+#..#.# # .........# #..###.#.##### .........# ###'#..#...... .....#...# #...######## .....##### ##### .....#### There were no monsters in sight! Vanquished Creatures A kobold (D:1) 3 bats (D:1) A giant gecko (D:1) A giant newt (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 309 | D:1 | Reached skill level 1 in Unarmed Combat 413 | D:$ | Safely got out of the dungeon. Action || total -------------------------++------- Melee: Whip || 10 Cast: Pain || 9 Stab: Distracted || 1