Dungeon Crawl Stone Soup version 0.17.1-3-g152610e (webtiles) character file. 6 Alarkh the Grave Robber (level 1, 0/13 HPs) Began as a Mummy Necromancer on Feb 25, 2016. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (142 turns). Alarkh the Grave Robber (Mummy Necromancer) Turns: 142, Time: 00:00:31 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 75% Magic: 0/3 EV: 12 Int: 14 God: Gold: 13 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . d - +0 dagger rCold + . . Clarity . a - +0 robe rNeg + + + SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 2.2 Spellcasting + Level 4.1 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History The jackal is heavily wounded. The jackal bites you. You closely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. You hit the jackal. The jackal is severely wounded. The jackal misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barks! The jackal bites you. You die... #....########## #.............# ##....†........# ......h........# .....†#+#.###### .#... # #.# h... #.#.### #.. #.#.h.####### #( ###h...@......# # ....†..........# #.###..........##### ..................># ########....##.##### #.%..+..# ##...#### #...# #...# You could see 2 jackals. Vanquished Creatures 2 jackals (D:1) A bat (D:1) 2 goblins (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 142 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Dagger || 15 Cast: Pain || 10