Alarkh Level 1 of the Dungeon (0, 0, D:1) a beef jerky (4, 6, D:1) a potion of curing (45, 8, D:1) a meat ration (31, 9, D:1) a +0 hunting sling (-7, 10, D:1) a +0 scale mail (-8, 11, D:1) a +0 spear (29, 11, D:1) 20 stones (9, 14, D:1) a potion of magic (36, 14, D:1) 5 sling bullets (24, 15, D:1) a +0 dagger (10, 17, D:1) a stone (11, 19, D:1) a stone (11, 21, D:1) a stone (32, 29, D:1) 24 stones (26, 40, D:1) a potion of curing Level 2 of the Dungeon (0, 0, D:2) a +0 spear (3, 0, D:2) a +0 dagger (6, 6, D:2) an uncursed ring of poison resistance (5, 10, D:2) 10 stones (6, 12, D:2) a potion of curing (25, 12, D:2) a +0 club (-7, 13, D:2) a +0 dagger (41, 14, D:2) a +0 club (-13, 15, D:2) a +0 dagger (7, 18, D:2) 14 stones (12, 18, D:2) a +0 dagger (25, 24, D:2) a +0 spear (25, 25, D:2) a potion of heal wounds (32, 25, D:2) a potion of curing (15, 31, D:2) a cursed +0 club (24, 38, D:2) a +0 dagger (39, 49, D:2) a potion of agility (38, 55, D:2) 21 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (20, 1, D:3) 13 stones (3, 6, D:3) a potion of curing (4, 6, D:3) a +0 robe a +0 dagger (17, 6, D:3) a +0 club (1, 8, D:3) a +0 club a +0 robe a +0 dagger (-17, 9, D:3) 29 bolts (-17, 11, D:3) a +0 scale mail (-13, 11, D:3) a potion of berserk rage (10, 16, D:3) a +0 club (8, 20, D:3) 20 stones (25, 20, D:3) a bread ration (24, 21, D:3) a +0 robe (25, 25, D:3) a +0 club (30, 27, D:3) a +0 club (16, 30, D:3) a +0 club (-4, 31, D:3) 17 stones (6, 31, D:3) 14 arrows (6, 32, D:3) a potion of haste Level 4 of the Dungeon [Shop] Qer Own's Antique Weapon Boutique the cursed +3 hunting sling "Finap" {venom, rPois rF+ Str+3 Stlth-} (123 gold) It poisons the ammo it fires. It affects your strength (+3). It protects you from fire. It protects you from poison. It makes you less stealthy. It has a curse placed upon it. a +2 bardiche of venom (171 gold) a +2 whip of holy wrath (47 gold) the +2 broad axe of Collusion {flame, Int+7} (171 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). a +0 mace of crushing (57 gold) a +2 morningstar of protection (76 gold) a +0 broad axe (76 gold) a +0 hand axe (57 gold) a +0 war axe (66 gold) a +2 lajatang of electrocution (285 gold) a +0 rapier (76 gold) a +0 long sword (66 gold) (0, 0, D:4) a +0 war axe (17, 4, D:4) a +0 club (36, 15, D:4) a +0 dagger (43, 17, D:4) a bread ration (5, 21, D:4) 4 stones (7, 27, D:4) a potion of heal wounds (45, 27, D:4) 22 bolts (36, 33, D:4) a potion of curing a +0 rapier (25, 36, D:4) 6 arrows (19, 39, D:4) 20 arrows of dispersal (21, 39, D:4) a bread ration (6, 40, D:4) 23 arrows (28, 40, D:4) 18 arrows (-6, 45, D:4) a potion of haste Level 5 of the Dungeon (0, 0, D:5) a worker ant corpse (-8, 6, D:5) 2 fruits (-10, 13, D:5) 23 stones (-2, 14, D:5) a scroll of enchant armour (5, 14, D:5) a potion of might (-7, 16, D:5) 12 gold pieces (-10, 18, D:5) a +0 club (2, 20, D:5) 13 arrows (-29, 26, D:5) a +0 flail (unseen) (-28, 35, D:5) a +1 dagger of venom (unseen)