Dungeon Crawl Stone Soup version 0.17.1-2-g5865329 (webtiles) character file. 10 Alarkh the Insei (level 2, 18/24 HPs) Began as a Demonspawn Monk on Jan 22, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:29 (566 turns). Alarkh the Insei (Demonspawn Monk) Turns: 566, Time: 00:00:29 Health: 18/24 AC: 2 Str: 11 XL: 2 Next: 10% Magic: 2/2 EV: 13 Int: 11 God: Gold: 6 SH: 0 Dex: 15 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of fear {unknown} e - a scroll of recharging {unknown} Comestibles b - a bread ration f - a meat ration Skills: - Level 3.0 Fighting - Level 2.6 Dodging - Level 1.7 Stealth + Level 4.1 Unarmed Combat You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the bat. The bat is heavily wounded. The bat misses you. x2 You hit the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. You start resting. A hobgoblin opens the door. The hobgoblin barely misses you. You punch the hobgoblin! You kill the hobgoblin! No target in view! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############.# #.....#.# ## ######÷###.#.# .# ..†......#.#.# ####.# .........#.#.### #..#.# ..........÷...>##+#..#.# .........#.#.......)...# .........#.#...........# .........#.#....@......# .......#...#.####'#..#.# ###....#.#........#....# ##...#####.#######.### #§§ #.### #.# #...# #.# #.#.# #.# ..#####...# #.# ...§§§..#######.# There were no monsters in sight! Vanquished Creatures A bat (D:1) A goblin (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 9 creatures vanquished. Vanquished Creatures (others) A hobgoblin (D:1) 1 creature vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 483 | D:1 | Reached skill level 4 in Unarmed Combat 490 | D:1 | Gained mutation: A weak demonic guardian rushes to your aid. [demonic ancestry] 490 | D:1 | Reached XP level 2. HP: 12/24 MP: 2/2 566 | D:1 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 37 Stab: Sleeping || 1