Alarkh Level 1 of the Dungeon (0, 0, D:1) a cursed +0 club (-36, 4, D:1) a stone (-9, 9, D:1) a +0 plate armour (6, 10, D:1) a +0 robe (8, 11, D:1) a stone (8, 13, D:1) a stone (0, 14, D:1) a +0 leather armour (7, 14, D:1) a stone (-40, 16, D:1) a +0 spear (-9, 17, D:1) a +0 spear (-34, 26, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 18 stones (-16, 3, D:2) 14 stones (19, 3, D:2) a +0 dagger a +0 ring mail (18, 5, D:2) a stone (19, 7, D:2) 3 stones (7, 13, D:2) a stone (5, 14, D:2) a stone (36, 35, D:2) a +0 short sword (18, 36, D:2) 12 stones (27, 37, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour a +0 club (-5, 9, D:3) a +0 trident (1, 10, D:3) a +0 buckler (-4, 11, D:3) a +0 dagger a +0 robe (13, 15, D:3) 26 stones (-18, 19, D:3) 14 stones (3, 19, D:3) 9 bolts of flame (13, 20, D:3) a +0 dagger (24, 20, D:3) a +0 great sword (-27, 21, D:3) 21 poisoned bolts (-16, 21, D:3) a +0 mace (23, 23, D:3) 18 stones (-2, 29, D:3) a +0 animal skin 42 stones (-15, 32, D:3) a +0 club (-2, 32, D:3) 2 stones (-3, 34, D:3) a stone (19, 34, D:3) 2 potions of degeneration (2, 37, D:3) a +0 hand axe (-23, 39, D:3) a +0 leather armour a +0 club (11, 41, D:3) 2 stones a +0 animal skin (-7, 42, D:3) a stone (-6, 42, D:3) a +0 animal skin 4 stones a +0 animal skin (0, 42, D:3) a +0 robe a wand of frost (23) (2, 42, D:3) 32 stones a +0 animal skin (5, 42, D:3) a stone (10, 42, D:3) a stone (8, 43, D:3) 4 stones (12, 43, D:3) a stone a +0 animal skin (12, 46, D:3) 18 stones Level 4 of the Dungeon [Shop] Juethroda's General Store 10 stones (14 gold) a scroll of recharging (133 gold) an uncursed ring of protection from magic (350 gold) a beef jerky (21 gold) an uncursed staff of energy (350 gold) a beef jerky (21 gold) a potion of curing (42 gold) a scroll of enchant armour (105 gold) [Shop] Piw Atuo's Antique Weapon Shoppe a +0 morningstar (104 gold) a +6 lajatang of speed (390 gold) a +0 flail (91 gold) a +3 hand axe of chopping (78 gold) the +12 bardiche of Mayhem {pain, *Noise rPois rF+ rN++} (364 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from poison. It greatly protects you from negative energy. It may make noises in combat. a +1 hand axe of venom (78 gold) a +0 trident (91 gold) a +0 hand axe (78 gold) (-27, 15, D:4) a +0 spear (-22, 23, D:4) 17 stones (5, 23, D:4) 10 gold pieces (-14, 28, D:4) 6 tomahawks (4, 28, D:4) a +0 hand axe (-33, 33, D:4) a +0 leather armour (-36, 34, D:4) a +0 morningstar Level 5 of the Dungeon (0, 0, D:5) a potion of lignification (-4, 15, D:5) 30 stones (-12, 17, D:5) a worker ant corpse (-12, 21, D:5) a scroll of fear