Dungeon Crawl Stone Soup version 0.17.1-2-g5865329 (webtiles) character file. 0 Alarkh the Magician (level 1, -1/13 HPs) Began as a Mummy Wizard on Jan 10, 2016. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (24 turns). Alarkh the Magician (Mummy Wizard) Turns: 24, Time: 00:00:14 Health: -1/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 0/4 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 1 memorised, 5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Clarity . a - +0 robe rNeg + + + SustAt . (no shield) rPois ∞ Gourm . b - +0 hat rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: very slightly contaminated, not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting * Level 0.7 Conjurations Level 0.7 Summonings Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 17% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History * * * LOW HITPOINT WARNING * * * There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. Found an escape hatch in the floor. Read which item? (? for menu, Esc to quit) Okay, then. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded) You miscast Magic Dart. Your bandages stand on end. The jackal closely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ..### .... ##'## ###...### ###.......### ##..........%# ##.....#'#..... #....###≈###... #<.###@h≈≈.# #. #.##..hh≈≈≈..# ###>≈≈≈≈≈≈≈≈≈.# ############# You could see 3 jackals. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh the Mummy Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 24 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 3