Dungeon Crawl Stone Soup version 0.17.1-1-g73c8601 (webtiles) character file. 2 Alarkh the Magician (level 1, 14/14 HPs) Began as a Ghoul Wizard on Jan 9, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (81 turns). Alarkh the Magician (Ghoul Wizard) Turns: 81, Time: 00:00:15 Health: 14/14 AC: 2 Str: 10 XL: 1 Next: 30% Magic: 0/3 EV: 11 Int: 13 God: Gold: 11 SH: 0 Dex: 7 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Clarity . a - +0 robe rNeg + + + SustAt . (no shield) rPois ∞ Gourm . b - +0 hat rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: very slightly contaminated, rotting, not resistant to hostile enchantments, unstealthy A: rotting body, claws 1, carnivore 3, cold resistance 1, negative energy resistance 3, slow regeneration 1, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles d - a meat ration Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 0.7 Unarmed Combat - Level 2.6 Spellcasting - Level 0.7 Conjurations Level 0.8 Summonings Level 0.8 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 21% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. You are immune to negative energy. You regenerate slowly when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History You scratch the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin is severely wounded. A giant newt comes into view. You scratch the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin barely misses you. You scratch the hobgoblin. You kill the hobgoblin! You see here a club. You scratch the giant newt but do no damage. The giant newt bites you but does no damage. You scratch the giant newt. You kill the giant newt! No target in view! No target in view! You see here a giant newt corpse. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...........# ..........# ......... . ....... #. #........ ##..#.....#.# ....[...#.#.# ...#!#@#.#.# #.........#.# . #.#.#...).#.###... #.#.###.#......... #.#.# #.#...##### #.#.# #.#..)# #.#.# #.#...# #.#.# #.#...# ##'#'###.....# There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A giant newt (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh the Ghoul Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 81 | D:1 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 2