Dungeon Crawl Stone Soup version 0.17.1-1-g73c8601 (webtiles) character file. 3 Alarkh the Magician (level 1, 0/13 HPs) Began as a Mummy Wizard on Jan 9, 2016. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (135 turns). Alarkh the Magician (Mummy Wizard) Turns: 135, Time: 00:00:15 Health: 0/13 AC: 2 Str: 10 XL: 1 Next: 41% Magic: 1/4 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 1 memorised, 5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Clarity . a - +0 robe rNeg + + + SustAt . (no shield) rPois ∞ Gourm . b - +0 hat rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.1 Spellcasting * Level 1.0 Conjurations Level 0.7 Summonings Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 14% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History The jackal is heavily wounded. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. The jackal closely misses you. You closely miss the jackal. The jackal is lightly wounded. The jackal bites you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. You die... #.# #.##### #.# ###.# #.# #...# ##.# #.####### ########..###........ ..............#.####. #####.[..(##.#.# #####.......#....### g§.####hhh@..........#.#.. .§≈...lK###.......#... #.# .§..##### ##.....##.####.# .. ##...###.####.## ##.## #........ #.# ######.## %# #.# #.# #.# You could see 3 jackals, a kobold and a giant newt. Vanquished Creatures 2 goblins (D:1) A hobgoblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh the Mummy Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 99 | D:1 | Reached skill level 1 in Conjurations 135 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 28 Cast: Magic Dart || 10