Dungeon Crawl Stone Soup version 0.17.1-1-g73c8601 (webtiles) character file. 0 Alarkh the Magician (level 1, 0/14 HPs) Began as a Ghoul Wizard on Dec 29, 2015. Slain by a gnoll ... wielding a +0 whip (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:28 (41 turns). Alarkh the Magician (Ghoul Wizard) Turns: 41, Time: 00:00:28 Health: 0/14 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 1/3 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 7 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Clarity . a - +0 robe rNeg + + + SustAt . (no shield) rPois ∞ Gourm . b - +0 hat rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: rotting, not resistant to hostile enchantments, unstealthy A: rotting body, claws 1, carnivore 3, cold resistance 1, negative energy resistance 3, slow regeneration 1, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles d - a meat ration f - a beef jerky Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.6 Spellcasting * Level 0.7 Conjurations Level 0.8 Summonings Level 0.8 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 21% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. You are immune to negative energy. You regenerate slowly when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History The gnoll is heavily wounded. The gnoll hits you with a whip. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a whip. * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a whip. You die... #...#... #.>.# #...# ######.#.###### #.............# #.............# #......<......# #...........g.# #...........K@# ############### You could see a gnoll and a kobold. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh the Ghoul Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 41 | D:1 | Slain by a gnoll Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 4