Dungeon Crawl Stone Soup version 0.17-a0-1404-gb8113a6 (webtiles) character file. 2 Alarkh the Magician (level 1, 0/13 HPs) Began as a Mummy Wizard on June 21, 2015. Slain by a giant newt (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:06 (12 turns). Alarkh the Magician (Mummy Wizard) Turns: 12, Time: 00:00:07 Health: 0/13 AC: 2 Str: 10 XL: 1 Next: 25% Magic: 0/4 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 1 memorised, 5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Clarity . a - +0 robe rNeg + + + SustAt . (no shield) rPois ∞ Gourm . b - +0 hat rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: very slightly contaminated, not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting * Level 1.0 Conjurations Level 0.7 Summonings Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 14% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History You are very lightly contaminated with residual magic. Sparks fly from your hands! The giant gecko bites you. The giant newt bites you. * * * LOW HITPOINT WARNING * * * A bat comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - giant gecko Aim: a giant gecko (severely wounded, clinging) The magic dart hits the giant gecko. You kill the giant gecko! Your Conjurations skill increases to level 1! There is an open door here. You are too injured to fight recklessly! You barely miss the giant newt. The giant newt misses you. You barely miss the giant newt. The giant newt misses you. You hit the giant newt but do no damage. The giant newt bites you. You die... ################ #......l........ #.8.8.##@##.8.8 #..8..#.<.# . #.8.8.##### #..... ###... ##b. ##) You could see a giant newt. Vanquished Creatures A giant gecko (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh the Mummy Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 8 | D:1 | Reached skill level 1 in Conjurations 12 | D:1 | Slain by a giant newt Vault maps used: D:1: ncdulo_halloftheorcs Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 3