Dungeon Crawl Stone Soup version 0.17-a0-1404-gb8113a6 (webtiles) character file. 4 Alarkh the Magician (level 1, -2/13 HPs) Began as a Mummy Wizard on June 21, 2015. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:42 (259 turns). Alarkh the Magician (Mummy Wizard) Turns: 259, Time: 00:00:42 Health: -2/13 AC: 2 Str: 10 XL: 1 Next: 58% Magic: 0/4 EV: 12 Int: 17 God: Gold: 28 SH: 0 Dex: 10 Spells: 1 memorised, 5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Clarity . a - +0 robe rNeg + + + SustAt . (no shield) rPois ∞ Gourm . b - +0 hat rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting * Level 1.2 Conjurations Level 0.7 Summonings Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 14% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History * * * LOW HITPOINT WARNING * * * Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded) The magic dart hits the jackal. The jackal is severely wounded. The jackal misses you. Read which item? (? for menu, Esc to quit) Okay, then. The jackal misses you. The jackal closely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal closely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. You die... #.# #........ #.# #........ #.# #....)%.. #†# #.# ####.## #.....# #.##..#### #....!.h@# #.#####..#### .........# ##.####†## #.# #.# ..# ##.# #.# You could see a jackal. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A bat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh the Mummy Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 109 | D:1 | Reached skill level 1 in Conjurations 259 | D:1 | Slain by a jackal Vault maps used: D:1: erik_arrival_triangle_small Action || total -------------------------++------- Melee: Unarmed || 13 Cast: Magic Dart || 18