Alarkh Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-20, 11, D:1) a +0 dagger (-33, 12, D:1) a +0 plate armour (-1, 13, D:1) a +0 dagger (-30, 20, D:1) a bread ration (0, 20, D:1) a +0 club (13, 21, D:1) a +0 club (-4, 28, D:1) 20 stones (-23, 30, D:1) a +0 club (-13, 31, D:1) a +0 spear (-2, 31, D:1) 18 stones (-14, 35, D:1) a cursed +0 chain mail (0, 36, D:1) 12 stones (-20, 47, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (-17, 5, D:2) a +0 dagger a +0 leather armour (-9, 12, D:2) a +0 short sword (-3, 14, D:2) a +0 club (4, 22, D:2) a +0 dagger (-36, 23, D:2) 18 stones (-27, 23, D:2) a +0 dagger (7, 24, D:2) a cursed -2 club (22, 24, D:2) a +0 club (21, 26, D:2) a stone (21, 28, D:2) a stone (21, 29, D:2) a stone (21, 30, D:2) a stone (-15, 38, D:2) 32 stones (-27, 39, D:2) a bread ration (2, 39, D:2) a +0 short sword 2 stones (-36, 42, D:2) 5 fruits (-25, 43, D:2) 16 stones (-16, 46, D:2) a +0 dagger (-9, 51, D:2) a +0 hand axe (-12, 59, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 trident (0, 1, D:3) a +0 club a +0 dagger a +0 robe a +0 flail a +0 ring mail (30, 2, D:3) a +2 quarterstaff of chaos (1, 5, D:3) a +0 war axe (7, 5, D:3) 16 stones (31, 5, D:3) a +0 hammer (53, 10, D:3) a +2 dagger of protection (12, 12, D:3) a +0 flail (16, 12, D:3) a bread ration (43, 19, D:3) a +1 spear of venom (22, 21, D:3) a +0 ring mail a +0 short sword a +0 leather armour a +0 whip of flaming a +0 ring mail a +0 war axe (13, 23, D:3) 23 arrows (1, 24, D:3) a +0 short sword (52, 25, D:3) a +0 club (27, 27, D:3) a +0 dagger 14 poisoned needles (27, 28, D:3) a +0 dagger a +0 robe a +0 flail a +0 chain mail (1, 29, D:3) 21 poisoned needles (27, 30, D:3) a +0 short sword (55, 39, D:3) 6 large rocks (20, 45, D:3) a +0 club (39, 47, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 club (6, 7, D:4) a cursed -1 spear (20, 11, D:4) a +0 giant club (38, 11, D:4) 18 stones (21, 15, D:4) a cursed +0 club (21, 16, D:4) a +0 ring mail a +2 short sword of draining (-12, 17, D:4) 2 throwing nets (45, 21, D:4) 3 fruits (17, 22, D:4) a +0 chain mail (12, 23, D:4) a +0 hand axe (53, 25, D:4) 13 stones (36, 30, D:4) a bread ration (16, 35, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 dagger a +0 robe (1, 0, D:5) a cursed -1 dagger a +0 robe (5, 5, D:5) a +0 dagger (5, 7, D:5) a tomahawk (4, 12, D:5) a tomahawk (-26, 17, D:5) a +0 leather armour (-50, 23, D:5) 23 stones (-13, 30, D:5) a +0 giant club (7, 30, D:5) 16 poisoned needles (3, 32, D:5) a +0 club (3, 34, D:5) a +0 flail (-7, 40, D:5) a +0 spear (-35, 41, D:5) 3 fruits (-37, 42, D:5) a +0 short sword (-37, 46, D:5) 6 needles of confusion Level 6 of the Dungeon (0, 0, D:6) a +0 club (-12, 3, D:6) a +0 club a +0 leather armour (-14, 5, D:6) a +2 flail of holy wrath (-8, 7, D:6) a tomahawk a +0 leather armour a +0 flail (-7, 7, D:6) a +0 plate armour 2 tomahawks a cursed -2 mace (22, 7, D:6) a +0 dagger (34, 7, D:6) a +0 robe a +0 dagger a +0 plate armour a +0 battleaxe (35, 7, D:6) a +0 hand axe (-9, 8, D:6) a tomahawk (-8, 8, D:6) a +0 flail a +0 chain mail (36, 8, D:6) a +0 dagger (6, 11, D:6) a cursed +0 chain mail a +0 flail (7, 11, D:6) a +0 scale mail a +0 war axe (5, 12, D:6) a +0 robe a cursed +0 dagger (-9, 15, D:6) a +0 great mace (-16, 24, D:6) a poisoned needle (-15, 24, D:6) a poisoned needle a tomahawk (-16, 25, D:6) a poisoned needle (-17, 26, D:6) a poisoned needle (43, 26, D:6) a +0 ring mail (39, 27, D:6) a +0 robe (-20, 28, D:6) a cursed -3 mace (-19, 28, D:6) 3 poisoned needles a +0 short sword 4 tomahawks (-18, 28, D:6) a poisoned needle (-20, 29, D:6) 2 poisoned needles a +0 dagger a +0 blowgun a +0 hand axe (24, 31, D:6) a +0 leather armour a +0 rapier (-7, 33, D:6) 16 bolts (28, 37, D:6) a +0 dagger (17, 41, D:6) a +0 club (44, 41, D:6) a +0 robe (5, 49, D:6) a +0 club a cursed +0 chain mail (7, 49, D:6) a +0 mace a +0 plate armour (7, 50, D:6) a +0 morningstar (45, 54, D:6) 21 bolts Level 7 of the Dungeon (0, 0, D:7) a +0 pair of boots (2, 0, D:7) 29 stones (-11, 1, D:7) a +0 mace (5, 1, D:7) a scroll of random uselessness (-28, 5, D:7) the +5 flail of Spontaneous Combustion {distort, -Cast rC+ Str-4 Int+7 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (-4). It affects your intelligence (+7). It protects you from cold. It prevents spellcasting. It makes you more stealthy. (-16, 9, D:7) 18 arrows of flame (1, 9, D:7) a stone (2, 9, D:7) a stone (1, 10, D:7) a +0 short sword (-33, 11, D:7) 14 stones (-30, 14, D:7) 8 stones (-5, 23, D:7) a +0 pair of boots (-9, 25, D:7) a +0 chain mail (2, 32, D:7) a +0 leather armour (-39, 34, D:7) 21 stones (-28, 41, D:7) 19 arrows Level 8 of the Dungeon (0, 0, D:8) the +2 greatsling of the Foot {freeze, rElec rPois MR- SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. (-17, 4, D:8) 3 fruits (21, 10, D:8) a +0 whip (22, 10, D:8) a +0 leather armour a +2 short sword of speed a +0 giant club (22, 11, D:8) a +0 trident (23, 11, D:8) a +0 robe a +0 dagger (19, 18, D:8) a potion of beneficial mutation (-3, 21, D:8) a +0 mace (20, 21, D:8) a +0 club a +0 leather armour a cursed -3 club (21, 21, D:8) a +0 robe a +0 dagger a cursed -3 hand axe (-10, 25, D:8) a +0 hand axe (-20, 33, D:8) a +0 club (-38, 37, D:8) a +0 leather armour (-18, 39, D:8) a +0 club (-16, 39, D:8) a +0 quarterstaff (28, 40, D:8) a +0 giant spiked club a +0 giant spiked club (7, 44, D:8) a +0 plate armour (14, 47, D:8) a +0 short sword a cursed +0 ring mail (26, 47, D:8) a +0 leather armour a +0 club (27, 47, D:8) a +0 leather armour a +0 dagger (26, 48, D:8) a +0 chain mail a +0 war axe Level 9 of the Dungeon (0, 0, D:9) 22 stones (-6, 2, D:9) 29 bolts (-4, 7, D:9) a +0 robe a +2 halberd (-4, 8, D:9) a +0 robe a +2 falchion (0, 9, D:9) a +0 robe a cursed +3 hand axe a +1 mace of protection a +0 robe (-24, 11, D:9) a +0 dagger a +0 robe (-29, 13, D:9) a +0 giant club (-27, 13, D:9) a +0 giant club a +0 giant club a +0 club a +0 dagger a +0 robe a +0 scale mail a +0 hand axe a +0 chain mail (-35, 19, D:9) a +0 mace (21, 19, D:9) 19 poisoned needles (-6, 22, D:9) a +0 long sword a +0 leather armour (-13, 23, D:9) a +0 whip (-19, 24, D:9) 26 bolts (-5, 25, D:9) 16 stones (-18, 45, D:9) a +0 quarterstaff Level 10 of the Dungeon (0, 0, D:10) the +8 whip of the Yoke {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (2, 0, D:10) a +0 short sword (3, 1, D:10) a +0 dire flail a +0 ring mail (42, 2, D:10) 23 arrows (33, 7, D:10) a +0 dagger a +0 robe (34, 7, D:10) a +0 giant spiked club (28, 8, D:10) a +0 leather armour (33, 8, D:10) a +0 flail a +0 scale mail a +0 hand axe an orc corpse (32, 12, D:10) 22 arrows (3, 18, D:10) 22 stones (18, 29, D:10) a bat corpse (skeletalised by now) (-3, 38, D:10) 18 stones (57, 38, D:10) a hound skeleton (30, 41, D:10) a +0 giant spiked club (7, 46, D:10) a +0 club the Ecumenical Temple