Alarkh Level 1 of the Dungeon (0, 0, D:1) 10 stones (-10, 3, D:1) a +0 plate armour (-26, 7, D:1) a +0 dagger (-54, 14, D:1) a +0 whip (-30, 16, D:1) 10 bolts (-23, 23, D:1) a +0 ring mail (-31, 26, D:1) 11 poisoned needles (-12, 26, D:1) a +0 club (-14, 28, D:1) a +2 dagger of draining (-26, 48, D:1) a +0 whip 3 stones (-26, 49, D:1) a cursed -3 dagger Level 2 of the Dungeon (0, 0, D:2) a cursed +0 hammer (1, 3, D:2) a +3 quarterstaff of chaos (12, 6, D:2) 19 sling bullets (-11, 7, D:2) a jackal skeleton (13, 7, D:2) a bat skeleton (9, 8, D:2) a +0 club (31, 8, D:2) 10 sling bullets (3, 10, D:2) a +0 hammer (14, 11, D:2) a hobgoblin skeleton (34, 12, D:2) a stone (36, 12, D:2) a stone (38, 13, D:2) a +0 whip (21, 21, D:2) 20 poisoned needles (26, 22, D:2) a jackal corpse (29, 26, D:2) a +0 leather armour (23, 32, D:2) a +0 club (35, 36, D:2) a ball python corpse (skeletalised by now) (-1, 38, D:2) a +0 hand axe (16, 38, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) an adder corpse