Dungeon Crawl Stone Soup version 0.16.1-18-g436b03c (webtiles) character file. 4 Alarkh the Chiller (level 1, 5/11 HPs) Began as an Octopode Ice Elementalist on May 4, 2015. Got out of the dungeon alive. The game lasted 00:00:43 (95 turns). Alarkh the Chiller (Octopode Ice Elementalist) Turns: 95, Time: 00:00:43 Health: 5/11 AC: 1 Str: 7 XL: 1 Next: 70% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . (no shield) rNeg . . . SustAb . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . (no ring) rCorr . Warding . (no ring) rMut . Stasis . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Books b - a book of Frost Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Throw Icicle Conjuration/Ice 4 e - Summon Ice Beast Ice/Summoning 4 f - Condensation Shield Ice 4 Comestibles c - a bread ration Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 0.8 Unarmed Combat + Level 2.1 Spellcasting Level 1.0 Conjurations + Level 3.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ##.. 6% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History The kobold hits you but does no damage. You tentacle-slap the kobold. You kill the kobold! You closely miss the hobgoblin. You grab the hobgoblin. You constrict the hobgoblin. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin is moderately wounded. You constrict the hobgoblin. The hobgoblin hits you with a club. You are too injured to fight recklessly! You tentacle-slap the hobgoblin but do no damage. The hobgoblin is heavily wounded. You constrict the hobgoblin. You kill the hobgoblin! Items here: )) ††† a club; a dagger; a hobgoblin corpse; a bat corpse; a bat corpse There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### ##.@######## ###### #....##....####....# #....#(.....##...... ##..##..##..##..##.. #..##..##..##..##.. #..##..##..##..##.. #..##..##..##..##.. #......##......##.. ##....####....####. There were no monsters in sight! Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) 2 bats (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh, the Octopode Ice Elementalist, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 95 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Unarmed || 12 Stab: Sleeping || 1