Dungeon Crawl Stone Soup version 0.16.1-5-gaa23807 (webtiles) character file. 0 Alarkh the Ducker (level 1, 16/16 HPs) Began as a Mummy Wanderer on Mar 28, 2015. Safely got out of the dungeon. The game lasted 00:00:12 (1 turns). Alarkh the Ducker (Mummy Wanderer) Turns: 1, Time: 00:00:12 Health: 16/16 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 13 Spells: 0 memorised, 0 levels left rFire x . . SeeInvis . a - +2 quarterstaff rCold + . . Clarity . d - +0 robe rNeg + + + SustAb . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, restore body, cold resistance 1, negative energy resistance 3, poison resistance, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons a - a +2 quarterstaff (weapon) c - a +0 spear Armour d - a +0 robe (worn) Scrolls b - a scroll of teleportation Skills: + Level 2.0 Fighting + Level 1.0(1.4) Polearms + Level 1.5(1.7) Staves + Level 2.4 Dodging + Level 1.0 Stealth Level 1.0 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. Your flesh is cold resistant. You are immune to negative energy. Your system is resistant to poisons. You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Alarkh the Mummy Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a viscous yellow potion and a club. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### +.≈## #.≈≈# ##.≈≈# #...≈# +..@≈# +...≈# #..!≈# ##)≈≈# #.≈≈# +.≈## #### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh, the Mummy Wanderer, began the quest for the Orb. 0 | D:1 | Alarkh set off with: a +2 quarterstaff, a scroll of teleportation, a +0 spear, a +0 robe 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D:$ | Safely got out of the dungeon.