Dungeon Crawl Stone Soup version 0.16.0-11-gd45b091 (webtiles) character file. 0 Alarkh the Skirmisher (level 1, 19/19 HPs) Began as a Mummy Wanderer on Mar 17, 2015. Safely got out of the dungeon. The game lasted 00:00:17 (3 turns). Alarkh the Skirmisher (Mummy Wanderer) Turns: 3, Time: 00:00:17 Health: 19/19 AC: 2 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 7 God: Gold: 0 SH: 0 Dex: 14 Spells: 0 memorised, 0 levels left rFire x . . SeeInvis . a - +2 dagger rCold + . . Clarity . e - +0 robe rNeg + + + SustAb . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, restore body, cold resistance 1, negative energy resistance 3, poison resistance, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons a - a +2 dagger (weapon) Armour e - a +0 robe (worn) Scrolls b - a scroll of blinking d - a scroll of teleportation Skills: + Level 4.0 Fighting + Level 1.5 Dodging + Level 1.5 Stealth + Level 1.5 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. Your flesh is cold resistant. You are immune to negative energy. Your system is resistant to poisons. You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Alarkh the Mummy Wanderer. They say that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Press ? for a list of commands and other information. Found three items. Found a staircase leading out of the dungeon. Found a smoky yellow potion. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.######## #.#≈≈≈≈≈≈≈# .#≈≈≈≈≈≈≈#. #..≈..≈≈≈≈. #......≈≈≈? #......≈≈≈.# #..@...≈≈≈.# #......≈≈≈.# .........(..≈≈≈≈. ..$.##....≈≈≈≈≈. !.. ....≈≈≈≈≈#. . #...####### ##### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh, the Mummy Wanderer, began the quest for the Orb. 0 | D:1 | Alarkh set off with: a +2 dagger, a scroll of blinking, a scroll of teleportation, a +0 robe 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 3 | D:$ | Safely got out of the dungeon.